Magius del Cotto
First Post
I tried this in the general forum only to end up with a quite dead thread before I even got near getting what I needed, so here goes again...
I need help figuring out how to score fights using the D20 system. I need this because I'm working on a campaign that determines what players can get by the amount of prestige they have, and their prestige goes up after every fight they're in, depending on how "popular" they are with the LN scoring "committee" (in other words, I need a list of events and how much they raise/lower the score, eventually).
So far, this is what I've come up with for scoring events/penalties:
Overkill Hit: Finisher
Burst: Weapon
CR: Base
Challenging: Weapon
Dodge: Acrobatic
Intro Event: Opener
Closing Event: Closer
Fast Fight: Penalty
Disintegration: Penalty
Insta-Death Magic: Penalty
Destroy enemy's weapon: Humiliation
Disarm opponent: Humiliation
(sorry about the formatting. copying from Excel to a MB is never a good idea. First column is event/circumstance, second is type)
So, any other ideas for what I could use? I want this process to be pretty fast and not interfer with combat/gameplay, but still be dynamic enough to really have an effect on a character's future, without resorting to Charisma checks for everything (though it will still be pretty darned important).
I need help figuring out how to score fights using the D20 system. I need this because I'm working on a campaign that determines what players can get by the amount of prestige they have, and their prestige goes up after every fight they're in, depending on how "popular" they are with the LN scoring "committee" (in other words, I need a list of events and how much they raise/lower the score, eventually).
So far, this is what I've come up with for scoring events/penalties:
Overkill Hit: Finisher
Burst: Weapon
CR: Base
Challenging: Weapon
Dodge: Acrobatic
Intro Event: Opener
Closing Event: Closer
Fast Fight: Penalty
Disintegration: Penalty
Insta-Death Magic: Penalty
Destroy enemy's weapon: Humiliation
Disarm opponent: Humiliation
(sorry about the formatting. copying from Excel to a MB is never a good idea. First column is event/circumstance, second is type)
So, any other ideas for what I could use? I want this process to be pretty fast and not interfer with combat/gameplay, but still be dynamic enough to really have an effect on a character's future, without resorting to Charisma checks for everything (though it will still be pretty darned important).
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