Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Scotley's 4e Swashbuckler
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 5575338" data-attributes="member: 11520"><p>A return to the farm results in a long day in the saddle. The weary Hounds ride into the city well after dark. Upon being questioned about any news, the guards there inform you that a party of Church Knights waited at the gates for several hours without explanation, but that they finally retired. There is much speculation as to why the Knights were there, but no hard answers. </p><p></p><p>The streets are quiet as you make your way into the heart of the city. A few heads resplendent in night caps poke from windows as the noise of a large troop of horses wakes more than one citizen. Only the most serious revelers and a few church knights tasked with keeping order are to be seen on the streets. </p><p></p><p>There is little activity at the Palace as well though you are greeted by the ever vigilant Palace Guard. Taking the south gate into the oldest part of the Palace you deposit the horses at the Hounds wing of the stables and then make your way to the tower. One of the four pillars of the Old Keep, the Hounds' tower is now on an isolated edge of the Palace grounds. The King has moved to a new section added to the north end. The only consolation is that the Hounds' Tower is close to the kitchen and so the Hounds often get their food hotter and fresher than the King himself. The tower is somewhat dreary as the Captain keeps the use of lamps to a minimum to save money. Only the upper most windows where Hounds stand vigil over the Thrice Turned Horn are well lit. </p><p></p><p>Each Hound must take turns standing watch over the Horn to keep it safe and ready should the King have need of it in a crisis. In truth none have blown the horn in generations, but a brace of Hounds stands ready at all times to defend the Horn from attack and to bring it to the King if summoned. </p><p></p><p>As you enter the Captain sits going over ledgers by the light of single candle despite the late hour. Really more early the next day than late at this point. He closes the book and stands. His harsh one-eyed gaze fixes you as you enter. <span style="color: DarkRed">"Trouble on the rode?"</span> he asks slurring his words somewhat owing to old wounds that disfigure his face.</p></blockquote><p></p>
[QUOTE="Scotley, post: 5575338, member: 11520"] A return to the farm results in a long day in the saddle. The weary Hounds ride into the city well after dark. Upon being questioned about any news, the guards there inform you that a party of Church Knights waited at the gates for several hours without explanation, but that they finally retired. There is much speculation as to why the Knights were there, but no hard answers. The streets are quiet as you make your way into the heart of the city. A few heads resplendent in night caps poke from windows as the noise of a large troop of horses wakes more than one citizen. Only the most serious revelers and a few church knights tasked with keeping order are to be seen on the streets. There is little activity at the Palace as well though you are greeted by the ever vigilant Palace Guard. Taking the south gate into the oldest part of the Palace you deposit the horses at the Hounds wing of the stables and then make your way to the tower. One of the four pillars of the Old Keep, the Hounds' tower is now on an isolated edge of the Palace grounds. The King has moved to a new section added to the north end. The only consolation is that the Hounds' Tower is close to the kitchen and so the Hounds often get their food hotter and fresher than the King himself. The tower is somewhat dreary as the Captain keeps the use of lamps to a minimum to save money. Only the upper most windows where Hounds stand vigil over the Thrice Turned Horn are well lit. Each Hound must take turns standing watch over the Horn to keep it safe and ready should the King have need of it in a crisis. In truth none have blown the horn in generations, but a brace of Hounds stands ready at all times to defend the Horn from attack and to bring it to the King if summoned. As you enter the Captain sits going over ledgers by the light of single candle despite the late hour. Really more early the next day than late at this point. He closes the book and stands. His harsh one-eyed gaze fixes you as you enter. [COLOR="DarkRed"]"Trouble on the rode?"[/COLOR] he asks slurring his words somewhat owing to old wounds that disfigure his face. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Scotley's 4e Swashbuckler
Top