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Scotley's 4e Swashbuckler
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<blockquote data-quote="Leif" data-source="post: 6284634" data-attributes="member: 48762"><p><strong>Manous Artouch, human protecting paladin 4</strong></p><p></p><p>Manous shifts twice to O,8 by way of N, 7, placing himself where he can both reach and be reached by both goblins G5 and G6, but he circles G5 cannily, never taking his eyes off the creature, and only sparing some attention for G6 when he must. In fact, what he wants to do is attack G5 at about the midpoint of his move. If that can't be done he will wait until the end of the move to attack G5. Either way, Manous uses his Righteous Smite Encounter power, Cha vs. AC, and he will use both hands to wield his magical frost warhammer. Additionally, as a free action, Manous will use the power of his warhammer to inflict an extra 1d8 of cold damage to the foe, and change all damage inflicted by Manous this round to cold damage.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4456147/" target="_blank">1d20+8=26, 1d10+6=7</a></p><p><a href="http://invisiblecastle.com/roller/view/4456169/" target="_blank">extra cold damage inflicted by Manous's magical warhammer (1d8=2)</a></p><p>OOC: Meh, just 7+2 = 9 hp of cold damage, but it's better than nothing.</p><p></p><p>OOC: <span style="color: red">Due to Manous's Righteous Smite Power, all of his allies within 5 squares [Tabitha, Lucien, Malkyr, Ali and Manous] gain 9 temporary hit points: You're welcome!</span></p><p> </p><p></p><p>[sblock=Manous's sheet]</p><p>Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build</p><p></p><p>Action points: 0</p><p></p><p>Str 16 +3</p><p>Dex 13 +1</p><p>Con 13 +1</p><p>Int 08 -2</p><p>Wis 14 +2</p><p>Cha 19 +4</p><p></p><p>Speed: 5</p><p></p><p>HP=46-37=9+11=20+11+11=42 + 18 Temp hp</p><p>Healing Surges per day: 12 (-5 used today)(-1 more, Lucien)</p><p>Healing Surge Value: 11 </p><p></p><p><u>Defenses</u></p><p>AC 23</p><p>Fort 16</p><p>Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]</p><p>Will 17</p><p></p><p><u>Feats:</u></p><p>Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]</p><p>Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]</p><p>Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]</p><p>Virtuous Recovery [Gain resist all when spend a healing surge]</p><p></p><p><u>Skills</u></p><p>Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]</p><p>Diplomacy [+2(half level)+4(cha)+5(trained)=+11]</p><p>Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]</p><p>Athletics [+2(half level)+3(str)+0(untrained)=+5]</p><p>Bluff [+2(half level)+4(cha)+0(untrained)=+6]</p><p>Endurance [+2(half level)+1(con)+0(untrained)=+3]</p><p>Heal [+2(half level)+2(wis)+0(untrained)=+4]</p><p>Stealth [+2(half level)+1(dex)+0(untrained)=+3]</p><p>Streetwise [+2(half level)+4(cha)+0(untrained)=+6]</p><p></p><p><u>Paladin Class Features:</u></p><p>Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]</p><p>Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]</p><p>Divine Challenge - At-Will [mark 1 target w/in burst 5]</p><p>Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]</p><p></p><p><u>At-Will Powers:</u></p><p>Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp</p><p>Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT</p><p>Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,</p><p>which means that the target takes 3+4 radiant damage in each round that it makes an attack that</p><p>does not include Manous as a target.]</p><p></p><p><u>Encounter Powers:</u></p><p></p><p>*Heroic Effort [Human Racial Power]</p><p> Personal - No Action</p><p> Trigger - Manous misses an attack or fails a saving throw</p><p> Effect - Manous gains a +4 racial bonus to the attack or saving throw</p><p></p><p>Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]</p><p>Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]</p><p></p><p><u>Daily Power:</u></p><p>*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]</p><p></p><p><u>Utility Power:</u></p><p>Bless Weapon [minor action: until the end of the encounter,</p><p>the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,</p><p>and crits on 18-20]</p><p></p><p><u>Equipment/Magic</u></p><p>+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic</p><p>Heavy Shield (+2 AC) [10gp]</p><p>+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action</p><p>change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an</p><p>extra +1d8 cold dam. and target is slowed until the end of my next turn.</p><p>Longsword (1d8 dam., +3 att., versatile) [15gp]</p><p>Longbow (1d10 dam., +2 att., range 20/40)[30gp]</p><p>Arrows [1gp] [29 arrows remaining]</p><p>+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit</p><p>Standard Aventurer's Kit [15gp]</p><p>Journeybread [50gp]</p><p></p><p></p><p>[sblock=Background]</p><p>Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the best Masters in the land, and given very much religious instruction in the 'accepted' faith. Ultimately, young Manous became a Paladin, but he still looks very unusual, having been copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been greatly pierced with objects of ever-increasing size during his early childhood, so he has great flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings" around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a "bone in his nose." (Not a real bone, but a ring of brass much like a bull.)</p><p></p><p>So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which time he is indistinguishable from any other knight of the realm, but he is always unswervingly loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in "France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because she resisted the amorous intentions of the Prince, and he ruined her socially once he got over </p><p>the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell </p><p>victim to temptations of the flesh possibly brought about by arcane mind control, and he wound up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings have mostly been confiscated by the throne. Manous Artouche does, arguably, still have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was </p><p>legally adopted by the Duchess before her downfall.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 6284634, member: 48762"] [b]Manous Artouch, human protecting paladin 4[/b] Manous shifts twice to O,8 by way of N, 7, placing himself where he can both reach and be reached by both goblins G5 and G6, but he circles G5 cannily, never taking his eyes off the creature, and only sparing some attention for G6 when he must. In fact, what he wants to do is attack G5 at about the midpoint of his move. If that can't be done he will wait until the end of the move to attack G5. Either way, Manous uses his Righteous Smite Encounter power, Cha vs. AC, and he will use both hands to wield his magical frost warhammer. Additionally, as a free action, Manous will use the power of his warhammer to inflict an extra 1d8 of cold damage to the foe, and change all damage inflicted by Manous this round to cold damage. [url=http://invisiblecastle.com/roller/view/4456147/]1d20+8=26, 1d10+6=7[/url] [url=http://invisiblecastle.com/roller/view/4456169/]extra cold damage inflicted by Manous's magical warhammer (1d8=2)[/url] OOC: Meh, just 7+2 = 9 hp of cold damage, but it's better than nothing. OOC: [color=red]Due to Manous's Righteous Smite Power, all of his allies within 5 squares [Tabitha, Lucien, Malkyr, Ali and Manous] gain 9 temporary hit points: You're welcome![/color] [sblock=Manous's sheet] Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build Action points: 0 Str 16 +3 Dex 13 +1 Con 13 +1 Int 08 -2 Wis 14 +2 Cha 19 +4 Speed: 5 HP=46-37=9+11=20+11+11=42 + 18 Temp hp Healing Surges per day: 12 (-5 used today)(-1 more, Lucien) Healing Surge Value: 11 [u]Defenses[/u] AC 23 Fort 16 Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus] Will 17 [u]Feats:[/u] Alertness [Manous does not grant CA when surprised, and he receives +2 Perception] Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP] Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands] Virtuous Recovery [Gain resist all when spend a healing surge] [u]Skills[/u] Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10] Diplomacy [+2(half level)+4(cha)+5(trained)=+11] Acrobatics [+2(half level)+1(dex)+0(untrained)=+3] Athletics [+2(half level)+3(str)+0(untrained)=+5] Bluff [+2(half level)+4(cha)+0(untrained)=+6] Endurance [+2(half level)+1(con)+0(untrained)=+3] Heal [+2(half level)+2(wis)+0(untrained)=+4] Stealth [+2(half level)+1(dex)+0(untrained)=+3] Streetwise [+2(half level)+4(cha)+0(untrained)=+6] [u]Paladin Class Features:[/u] Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw] Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn] Divine Challenge - At-Will [mark 1 target w/in burst 5] Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp] [u]At-Will Powers:[/u] Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT, which means that the target takes 3+4 radiant damage in each round that it makes an attack that does not include Manous as a target.] [u]Encounter Powers:[/u] *Heroic Effort [Human Racial Power] Personal - No Action Trigger - Manous misses an attack or fails a saving throw Effect - Manous gains a +4 racial bonus to the attack or saving throw Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT] Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp] [u]Daily Power:[/u] *Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT] [u]Utility Power:[/u] Bless Weapon [minor action: until the end of the encounter, the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage, and crits on 18-20] [u]Equipment/Magic[/u] +1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic Heavy Shield (+2 AC) [10gp] +1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an extra +1d8 cold dam. and target is slowed until the end of my next turn. Longsword (1d8 dam., +3 att., versatile) [15gp] Longbow (1d10 dam., +2 att., range 20/40)[30gp] Arrows [1gp] [29 arrows remaining] +1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit Standard Aventurer's Kit [15gp] Journeybread [50gp] [sblock=Background] Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the best Masters in the land, and given very much religious instruction in the 'accepted' faith. Ultimately, young Manous became a Paladin, but he still looks very unusual, having been copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been greatly pierced with objects of ever-increasing size during his early childhood, so he has great flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings" around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a "bone in his nose." (Not a real bone, but a ring of brass much like a bull.) So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which time he is indistinguishable from any other knight of the realm, but he is always unswervingly loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in "France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because she resisted the amorous intentions of the Prince, and he ruined her socially once he got over the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell victim to temptations of the flesh possibly brought about by arcane mind control, and he wound up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings have mostly been confiscated by the throne. Manous Artouche does, arguably, still have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was legally adopted by the Duchess before her downfall. [/sblock] [/sblock] [/QUOTE]
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