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Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]
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<blockquote data-quote="Scotley" data-source="post: 5937223" data-attributes="member: 11520"><p>Interesting points. 4e did a good job of uncomplicated some things like saves, skills and defenses and magic. But often at the expense of choice. The DM's work is simplified in many ways. So in those ways I see it as a simpler game. </p><p></p><p>Then they gave characters a complex array of powers instead of the old 'roll to hit and do damage'. So that piece got way more complex as you try to muddle through all the advantages and moves and partial actions as well as changes based on being bloodied. Starts to get really complex as you figure in terrain. You have to have a clear picture of the battle field to make it work. All more complex to my mind at least. For all that the race and character class and equipment options feel pretty stiff and confining to me.</p><p></p><p>1e is very complex in that there aren't rules for lots of things and when there are they don't use the same system. They often feel cumbersome and tacked on. </p><p></p><p>3/3.5 simplified much of that with the universal d20 mechanic. How often do you use percentile dice in 3.5? So, but at the same time 3.5 is all about options. So many choices of feats, races, weapons, classes and ways to combine them. That's what appeals to me about 3.5.</p></blockquote><p></p>
[QUOTE="Scotley, post: 5937223, member: 11520"] Interesting points. 4e did a good job of uncomplicated some things like saves, skills and defenses and magic. But often at the expense of choice. The DM's work is simplified in many ways. So in those ways I see it as a simpler game. Then they gave characters a complex array of powers instead of the old 'roll to hit and do damage'. So that piece got way more complex as you try to muddle through all the advantages and moves and partial actions as well as changes based on being bloodied. Starts to get really complex as you figure in terrain. You have to have a clear picture of the battle field to make it work. All more complex to my mind at least. For all that the race and character class and equipment options feel pretty stiff and confining to me. 1e is very complex in that there aren't rules for lots of things and when there are they don't use the same system. They often feel cumbersome and tacked on. 3/3.5 simplified much of that with the universal d20 mechanic. How often do you use percentile dice in 3.5? So, but at the same time 3.5 is all about options. So many choices of feats, races, weapons, classes and ways to combine them. That's what appeals to me about 3.5. [/QUOTE]
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