Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leif" data-source="post: 5937678" data-attributes="member: 48762"><p>I disagree heartily. I think you're just more used to 3.5, plus, as you also said, you always had the SRD to rely upon. 3.5 & Pathfinder both require MUCH more work on the DM's part to create an adventure. Sheesh! Just the stat block for ONE orc takes up most of a sheet of paper! I admit that you right about AD&D 1E, though -- most rules there are <em>ad hoc</em> responses, rather than a unified and coherent system.</p><p></p><p>Very good points, Helfdan, and I agree about the retro feel of 'Next. Time will tell, I suppose. Personally, I still like AD&D 1E games and D&D 4E games, with some Pathfinder/3.5 E games thrown in for good measure.</p><p></p><p>I agree that 4E is a total cakewalk for DMs! I love it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Just turn to a random page in a random monster book, and start scaling stuff on the fly to meet the party's abilities. Easy, peasy, goblin-squeezy!</p><p></p><p>Also good points! I've never had the pleasure of Castles & Crusades. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>You're forgiven! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And thanks for rambling. It kept Scotley quiet for once! I also agree with your evaluation of 1E AD&D. Gygax and Arneson were creating methodologies out of whole cloth and making things up (seemingly) as they went along. Personally, I really admire how they used ability checks and Saving Throws vs. Pertification to fill in lots and lots of gray areas. It didn't always make perfect sense, but it was a convenient method of adjudication that was easy to understand and use, and it kept the action of the game flowing smoothly, which was a much higher goal than mathematical precision.</p></blockquote><p></p>
[QUOTE="Leif, post: 5937678, member: 48762"] I disagree heartily. I think you're just more used to 3.5, plus, as you also said, you always had the SRD to rely upon. 3.5 & Pathfinder both require MUCH more work on the DM's part to create an adventure. Sheesh! Just the stat block for ONE orc takes up most of a sheet of paper! I admit that you right about AD&D 1E, though -- most rules there are [i]ad hoc[/i] responses, rather than a unified and coherent system. Very good points, Helfdan, and I agree about the retro feel of 'Next. Time will tell, I suppose. Personally, I still like AD&D 1E games and D&D 4E games, with some Pathfinder/3.5 E games thrown in for good measure. I agree that 4E is a total cakewalk for DMs! I love it! :D Just turn to a random page in a random monster book, and start scaling stuff on the fly to meet the party's abilities. Easy, peasy, goblin-squeezy! Also good points! I've never had the pleasure of Castles & Crusades. :( You're forgiven! ;) And thanks for rambling. It kept Scotley quiet for once! I also agree with your evaluation of 1E AD&D. Gygax and Arneson were creating methodologies out of whole cloth and making things up (seemingly) as they went along. Personally, I really admire how they used ability checks and Saving Throws vs. Pertification to fill in lots and lots of gray areas. It didn't always make perfect sense, but it was a convenient method of adjudication that was easy to understand and use, and it kept the action of the game flowing smoothly, which was a much higher goal than mathematical precision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]
Top