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Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]
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<blockquote data-quote="Scotley" data-source="post: 6684067" data-attributes="member: 11520"><p><span style="color: #FFD700">"An item which could cause a shift in the balance of power of the blood war has found its way to the general vicinity. A pocket plane really. If you could keep the item from the Devils that would be best."</span> He tosses you a folded sheet of parchment. A mist begins to rise up around the circle and the wizard replies to Raul's queery, <span style="color: #FFD700">"Silver, but good is better. Don't bother with fire or poison."</span> He adds,<span style="color: #FFD700"> "You know we offer a class on countering lower planer threats, that you really should have taken. Professor Twilliger wrote the definitive guide on the subject before his mysterious disappearance..."</span> The voice of the wizard is lost in the roar a gale force wind and reality seems to stretch and disappear to be replaced by a sudden silence and complete blackness. Just as you start to wonder if something has gone wrong and you've been trapped in some nameless void, sound returns with a vengeance as a high pitched squeal starts in the distance and growing louder and deeper as if you are moving at terrific speed. A spot of light appears and in an instant has grown to a sweeping nightmare landscape. In the distance you see a magma covered mountain glowing bright against the darkness light a bloody moon. It is shrouded in a black cloud of pyroclastic ash. You move past it or perhaps it moves past you and see another great fiery mountain. I river flows past at great speed cutting thorough narrow channels and crashing over great falls. You come close enough to feel the spray of a falls and then plummet on down to land on a rocky outcrop halfway down an a falls that drops for miles. The outcrop is bigger than it first appears and as you reach it you see it is covered in low gravel strewn hills. You get just a glimpse of strange misshapen creatures loping over the hills before you drop to the ground hard. (DC15 Dex check to avoid falling prone and taking 1d4 falling damage. If you fail roll the damage.) You find yourselves more or less intact on a low hill. </p><p></p><p>OOC: Perception checks and Initiative for all please.</p></blockquote><p></p>
[QUOTE="Scotley, post: 6684067, member: 11520"] [COLOR="#FFD700"]"An item which could cause a shift in the balance of power of the blood war has found its way to the general vicinity. A pocket plane really. If you could keep the item from the Devils that would be best."[/COLOR] He tosses you a folded sheet of parchment. A mist begins to rise up around the circle and the wizard replies to Raul's queery, [COLOR="#FFD700"]"Silver, but good is better. Don't bother with fire or poison."[/COLOR] He adds,[COLOR="#FFD700"] "You know we offer a class on countering lower planer threats, that you really should have taken. Professor Twilliger wrote the definitive guide on the subject before his mysterious disappearance..."[/COLOR] The voice of the wizard is lost in the roar a gale force wind and reality seems to stretch and disappear to be replaced by a sudden silence and complete blackness. Just as you start to wonder if something has gone wrong and you've been trapped in some nameless void, sound returns with a vengeance as a high pitched squeal starts in the distance and growing louder and deeper as if you are moving at terrific speed. A spot of light appears and in an instant has grown to a sweeping nightmare landscape. In the distance you see a magma covered mountain glowing bright against the darkness light a bloody moon. It is shrouded in a black cloud of pyroclastic ash. You move past it or perhaps it moves past you and see another great fiery mountain. I river flows past at great speed cutting thorough narrow channels and crashing over great falls. You come close enough to feel the spray of a falls and then plummet on down to land on a rocky outcrop halfway down an a falls that drops for miles. The outcrop is bigger than it first appears and as you reach it you see it is covered in low gravel strewn hills. You get just a glimpse of strange misshapen creatures loping over the hills before you drop to the ground hard. (DC15 Dex check to avoid falling prone and taking 1d4 falling damage. If you fail roll the damage.) You find yourselves more or less intact on a low hill. OOC: Perception checks and Initiative for all please. [/QUOTE]
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Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]
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