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Scott Dewar's Homebrew: One by land, two by sea-Pathfinder RPG-IC
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<blockquote data-quote="Scott DeWar" data-source="post: 6095925" data-attributes="member: 49929"><p><strong>Borhald Threndor</strong></p><p></p><p><span style="font-size: 10px">[sblock=Borhald up to now[/SIZE]<u><em><strong><span style="font-size: 10px">]</span> </strong></em></u></span></p><p><span style="font-size: 10px"><u><em><strong>Borhald Threndor</strong></em></u></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">It was late when the caravan got back.<em> *Sigh* </em>A broken axle on the lead wagon, A horse lamed by a rock in her hoof, Goblins attacking in daylight, but a dark part of the woods. All part of a days work. Sure could have used that archer from Ferdinand's well, She is quite handy with that bow. <table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><br /> </td><td><br /> </td></tr></table> </td></tr></table><p></span></p><p> <span style="font-size: 10px">As <span style="font-size: 10px"><u><em><strong>Borhald</strong></em></u></span> leaves Lefty's place he sees two tall humanoid figures, one speaking to the other in a rough guttural language.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Off in the distance a shadowy figure lurks about before quickly slipping through a backlit doorway of a warehouse. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">helfdan</span></p><p><span style="font-size: 10px"></span></p><p style="text-align: center"><span style="font-size: 10px">Scott Dewar's Homebrew: One by land, two by sea-Pathfinder RPG-IC </p><p>The tall woodsman almost unconsciously reaches down to loosen the long sword in its scabbard, as he slows his steps. He edges towards the shadows to his left, as he goes, trying to get a better sense of the situation. There may be mischief a-foot, but cities and their dwellers are much harder to read than the wilderness signs he knows so well.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">His hunter's instincts get the better of him, and overcome his caution, as he slowly makes his way towards the warehouse entrance. Something about the figure did not seem right...</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">perception 12, stealth 19</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">me</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">**Borhold sees the shadowy figure slip through the back lit door of the warehouse, The warehouse door closes with a dull thud, not wood on stone as expected, but muffled; as he stands watching he listens to the two large humanoids speaking in a guttural language, he is pretty sure they do not see him.[/sblock]</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">[gm]dm roll: <a href="http://invisiblecastle.com/roller/view/3953608/" target="_blank">1d20+2=9</a>[/gm]</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Borhold has a choice, continue to observe the two guttural language speaking humanoids (neither one seems to notice you), or follow the suspicious looking shadow that ducked into a lit warehouse that should be shut down for the late hour it is.</span></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6095925, member: 49929"] [b]Borhald Threndor[/b] [SIZE=2][sblock=Borhald up to now[/SIZE][U][I][B][SIZE=2]][/SIZE] Borhald Threndor[/B][/I][/U] It was late when the caravan got back.[I] *Sigh* [/I]A broken axle on the lead wagon, A horse lamed by a rock in her hoof, Goblins attacking in daylight, but a dark part of the woods. All part of a days work. Sure could have used that archer from Ferdinand's well, She is quite handy with that bow.[TABLE] [TR] [TD][TABLE] [TR] [TD] [/TD] [TD] [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] As [SIZE=2][U][I][B]Borhald[/B][/I][/U][/SIZE] leaves Lefty's place he sees two tall humanoid figures, one speaking to the other in a rough guttural language. Off in the distance a shadowy figure lurks about before quickly slipping through a backlit doorway of a warehouse. helfdan [CENTER]Scott Dewar's Homebrew: One by land, two by sea-Pathfinder RPG-IC [/CENTER] The tall woodsman almost unconsciously reaches down to loosen the long sword in its scabbard, as he slows his steps. He edges towards the shadows to his left, as he goes, trying to get a better sense of the situation. There may be mischief a-foot, but cities and their dwellers are much harder to read than the wilderness signs he knows so well. His hunter's instincts get the better of him, and overcome his caution, as he slowly makes his way towards the warehouse entrance. Something about the figure did not seem right... perception 12, stealth 19 me **Borhold sees the shadowy figure slip through the back lit door of the warehouse, The warehouse door closes with a dull thud, not wood on stone as expected, but muffled; as he stands watching he listens to the two large humanoids speaking in a guttural language, he is pretty sure they do not see him.[/sblock] [gm]dm roll: [URL="http://invisiblecastle.com/roller/view/3953608/"]1d20+2=9[/URL][/gm] Borhold has a choice, continue to observe the two guttural language speaking humanoids (neither one seems to notice you), or follow the suspicious looking shadow that ducked into a lit warehouse that should be shut down for the late hour it is.[/SIZE] [/QUOTE]
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