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Scott! Monster Only Feats has disappeared from CC :(!
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<blockquote data-quote="Grazzt" data-source="post: 82906" data-attributes="member: 7"><p>Right now the page only has 1 feat and 1 skill listed on it; Ability Focus (feat) and Knowledge (monster lore).</p><p></p><p>I had to remove the Large and in Charge feat (it is in Sword and Fist) and some of the others for the same reasons.</p><p></p><p>Anyway- here is the Ability Focus feat:</p><p></p><p></p><p>ABILITY FOCUS</p><p>You are better than normal when using an Extraordinary, Supernatural, or Spell-like ability.</p><p>BENEFIT: You gain a +2 to the DC of one extraordinary, spell-like, or supernatural ability you possess.</p><p></p><p></p><p>and here is the Knowledge (monster lore) skill:</p><p></p><p></p><p>Knowledge (Monster Type)</p><p>[Int; Trained Only; Class skill for some classes (see individual entries below)] </p><p></p><p>Each Knowledge skill counts as a separate skill for each type of creature. Five or more ranks in Knowledge (monster type) grants a +2 synergy bonus to Diplomacy, Sense Motive, Intimidate, and Bluff checks against creatures of that type. </p><p></p><p></p><p></p><p>Task DC </p><p>Recognize monster 10 </p><p>Know weakness/strength 15 (one roll per weakness/strength) </p><p>Know customs 20 </p><p>Specific information (leader's name...) 25 </p><p>Common monster +0 </p><p>Uncommon monster +5</p><p>Rare monster +10</p><p>Unique monster +15</p><p></p><p>Aberration [Ranger Class skill]- This covers all monsters of the Aberration type, such as Beholders. </p><p></p><p>Animal [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71). </p><p></p><p>Beast [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71). </p><p></p><p>Construct [Wizard Class skill]- This covers animated objects and man-made constructs, such as golems. Anything with the Construct type is covered by this skill. </p><p></p><p>Dragon [Ranger & Sorcerer Class skill]- This covers all creatures of the Dragon type. </p><p></p><p>Elemental [Druid Class skill]- This covers creatures of the Elemental type. </p><p> Special: If you have 5 or more ranks in Knowledge (planes) you get a +2 synergy bonus to Knowledge (Elemental) checks. </p><p></p><p></p><p>Fey [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Fey type. </p><p></p><p>Giant [Ranger Class skill]- This skill covers all creatures of the Giant type. </p><p></p><p>Humanoid [Ranger Class skill]- Covers Humanoid creatures. This includes the goblinoid races, orcs, kobolds, etc. </p><p></p><p>Magical Beasts [Bard, Druid, Ranger, and Wizard Class skill]- Covers creatures with the Magical Beast type. </p><p> Special: If you have 5 or more ranks in Knowledge (nature) you get a +2 synergy bonus to Knowledge (Magical Beast) checks. </p><p></p><p></p><p>Monstrous Humanoid [Ranger Class skill]- This covers humanoid creatures with monstrous or animalistic features, and which often have supernatural abilities. </p><p> Special: If you have 5 or more ranks in Knowledge (Humanoid) you get a +2 synergy bonus to Knowledge (Monstrous Humanoid) checks. </p><p></p><p></p><p>Ooze [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Ooze type. </p><p></p><p>Outsider [Cleric, Paladin, and Wizard Class skill]- This is covered under the Knowledge (planes) skill (Player's Handbook, page 71). </p><p></p><p>Plant [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71). </p><p></p><p>Shapechanger [Bard, Druid, Ranger, and Wizard Class skill]- This covers creatures with the Shapchanger type. </p><p></p><p>Undead [Cleric Class skill]- This skill covers creatures with the Undead type. </p><p></p><p>Vermin [Bard, Druid, Ranger, and Wizard Class skill]- Includes all creatures of the Vermin type.</p></blockquote><p></p>
[QUOTE="Grazzt, post: 82906, member: 7"] Right now the page only has 1 feat and 1 skill listed on it; Ability Focus (feat) and Knowledge (monster lore). I had to remove the Large and in Charge feat (it is in Sword and Fist) and some of the others for the same reasons. Anyway- here is the Ability Focus feat: ABILITY FOCUS You are better than normal when using an Extraordinary, Supernatural, or Spell-like ability. BENEFIT: You gain a +2 to the DC of one extraordinary, spell-like, or supernatural ability you possess. and here is the Knowledge (monster lore) skill: Knowledge (Monster Type) [Int; Trained Only; Class skill for some classes (see individual entries below)] Each Knowledge skill counts as a separate skill for each type of creature. Five or more ranks in Knowledge (monster type) grants a +2 synergy bonus to Diplomacy, Sense Motive, Intimidate, and Bluff checks against creatures of that type. Task DC Recognize monster 10 Know weakness/strength 15 (one roll per weakness/strength) Know customs 20 Specific information (leader's name...) 25 Common monster +0 Uncommon monster +5 Rare monster +10 Unique monster +15 Aberration [Ranger Class skill]- This covers all monsters of the Aberration type, such as Beholders. Animal [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71). Beast [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71). Construct [Wizard Class skill]- This covers animated objects and man-made constructs, such as golems. Anything with the Construct type is covered by this skill. Dragon [Ranger & Sorcerer Class skill]- This covers all creatures of the Dragon type. Elemental [Druid Class skill]- This covers creatures of the Elemental type. Special: If you have 5 or more ranks in Knowledge (planes) you get a +2 synergy bonus to Knowledge (Elemental) checks. Fey [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Fey type. Giant [Ranger Class skill]- This skill covers all creatures of the Giant type. Humanoid [Ranger Class skill]- Covers Humanoid creatures. This includes the goblinoid races, orcs, kobolds, etc. Magical Beasts [Bard, Druid, Ranger, and Wizard Class skill]- Covers creatures with the Magical Beast type. Special: If you have 5 or more ranks in Knowledge (nature) you get a +2 synergy bonus to Knowledge (Magical Beast) checks. Monstrous Humanoid [Ranger Class skill]- This covers humanoid creatures with monstrous or animalistic features, and which often have supernatural abilities. Special: If you have 5 or more ranks in Knowledge (Humanoid) you get a +2 synergy bonus to Knowledge (Monstrous Humanoid) checks. Ooze [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Ooze type. Outsider [Cleric, Paladin, and Wizard Class skill]- This is covered under the Knowledge (planes) skill (Player's Handbook, page 71). Plant [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71). Shapechanger [Bard, Druid, Ranger, and Wizard Class skill]- This covers creatures with the Shapchanger type. Undead [Cleric Class skill]- This skill covers creatures with the Undead type. Vermin [Bard, Druid, Ranger, and Wizard Class skill]- Includes all creatures of the Vermin type. [/QUOTE]
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Scott! Monster Only Feats has disappeared from CC :(!
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