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Scott Thorne, a retailer, comments on recent events
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<blockquote data-quote="ExploderWizard" data-source="post: 5436963" data-attributes="member: 66434"><p>Are you really going to compare an MMO to to a tabletop rpg and expect not to get laughed at?</p><p> </p><p>Constant patches and tweaks are par for the course in an MMO environment. The crunch is all handled seamlessly in the background. If the developers make changes and adjustments here and there the average player needs to do nothing different. There are simply new physics at work in the computer fantasy realm. </p><p> </p><p>Constant rules changes in a tabletop rpg is a frustrating headache. People have to absorb and interpret the rules during actual play. You learn how to play a certain system until it becomes second nature. Then the rules can fade into the background once learned without intruding too much upon the actual playing. </p><p> </p><p>If the rules are constantly changing, they will never be learned well enough to keep them from dominating play and resolving things never gets all that much faster because the system requires a constant never-ending learning process. Learning <em>new things</em> about a game as play progresses is cool. Constantly having to check to see if what you already think you know is still valid is an abysmal waste of time.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5436963, member: 66434"] Are you really going to compare an MMO to to a tabletop rpg and expect not to get laughed at? Constant patches and tweaks are par for the course in an MMO environment. The crunch is all handled seamlessly in the background. If the developers make changes and adjustments here and there the average player needs to do nothing different. There are simply new physics at work in the computer fantasy realm. Constant rules changes in a tabletop rpg is a frustrating headache. People have to absorb and interpret the rules during actual play. You learn how to play a certain system until it becomes second nature. Then the rules can fade into the background once learned without intruding too much upon the actual playing. If the rules are constantly changing, they will never be learned well enough to keep them from dominating play and resolving things never gets all that much faster because the system requires a constant never-ending learning process. Learning [I]new things[/I] about a game as play progresses is cool. Constantly having to check to see if what you already think you know is still valid is an abysmal waste of time. [/QUOTE]
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Scott Thorne, a retailer, comments on recent events
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