Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Scott Thorne, a retailer, comments on recent events
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 5442498" data-attributes="member: 8461"><p>I can think of a few, though they were all relatively minor. To my mind, Erik is at his best when he's working on a setting he personally enjoys (for that matter, who isn't?) such as Greyhawk or Golarion. When it comes to other settings though...not so much.</p><p></p><p>For example, back when he was in charge of <em>Polyhedron</em>, he published the ill-received Spelljammer (mini-)setting "Shadow of the Spider Moon" (<em>Polyhedron</em> #151/<em>Dungeon</em> #92). In fact, the troubles with that began in the preceding issue, where his editorial dissed the "silly" nature of the original Spelljammer setting (I believe he called the giff "goofy hippo-men").</p><p></p><p>Now, before everyone jumps in to point out how the setting was silly and the giff are goofy, that's not the point. The point is that, when you're making a niche product to appeal to a certain set of fans - in this case fans of Spelljammer - you don't start out by telling them how stupid the previous iteration of the product was and how yours makes it better now. That just insults and upsets the very people you're trying to market to. It was shades of the same thing that WotC did to 3.X players when they began marketing 4E years later.</p><p></p><p>Then there was an editorial in <em>Dragon</em> where he talked about how the arrangement of the planes didn't make sense (I can't find the specific issue number, apologies). It wasn't anything such as the alignment-based structure of the Great Wheel - rather, he talked about how the planes were largely wasted space (e.g. "can you fly into the sky in an Outer Plane for an infinite distance?"), how being able to go to Heaven made adventuring superfluous (a variant of the old "why not just stay at home instead of adventuring?" argument), and other pokes at the setting.</p><p></p><p>I posted a response here on EN World, and to be fair I remember receiving a very nice reply from Erik himself. My basic point was that none of the issues he raised were specific to the planes themselves - the universe around a given campaign world is also wasted space, but nobody worried about that too much (except for those silly fans of SJ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>But the big one was the debacle with Dark Sun in <em>Dragon</em> #319 and <em>Polyhedron</em> #169/<em>Dungeon</em> #110. Now, I certainly didn't agree with a lot of the complaints people had (mostly those regarding the setting and timeline), but many of the mechanical issues were rightly disliked - paladins just don't belong on Athas, and sorcerers are a very ill-fit. It got to the point where Dave Noonan publicly outlined how his manuscript had been different, and that the changes in the final product were due to editing.</p><p></p><p>From what I remember, Erik was rather bitter about that one, saying something to the effect of "some fans just can't be pleased." Again, he's not entirely wrong - some fans of that setting really seem to hate everything after the first boxed set - but his editor's pen clearly took him in the wrong direction where Dark Sun was concerned.</p><p></p><p>Now, to be fair, all of these are minor problems over the course of what's been a truly distinguished career with D&D/Pathfinder. Erik is one of the modern-day giants in the industry, and deservedly so. But nobody does everything perfect all the time, especially where the varied nature of campaign settings are concerned. It's an object lesson, I think, that settings are best written and published by the people who love them the most; anything less than that has a very hard time living up to the fans' expectations.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5442498, member: 8461"] I can think of a few, though they were all relatively minor. To my mind, Erik is at his best when he's working on a setting he personally enjoys (for that matter, who isn't?) such as Greyhawk or Golarion. When it comes to other settings though...not so much. For example, back when he was in charge of [i]Polyhedron[/i], he published the ill-received Spelljammer (mini-)setting "Shadow of the Spider Moon" ([i]Polyhedron[/i] #151/[i]Dungeon[/i] #92). In fact, the troubles with that began in the preceding issue, where his editorial dissed the "silly" nature of the original Spelljammer setting (I believe he called the giff "goofy hippo-men"). Now, before everyone jumps in to point out how the setting was silly and the giff are goofy, that's not the point. The point is that, when you're making a niche product to appeal to a certain set of fans - in this case fans of Spelljammer - you don't start out by telling them how stupid the previous iteration of the product was and how yours makes it better now. That just insults and upsets the very people you're trying to market to. It was shades of the same thing that WotC did to 3.X players when they began marketing 4E years later. Then there was an editorial in [i]Dragon[/i] where he talked about how the arrangement of the planes didn't make sense (I can't find the specific issue number, apologies). It wasn't anything such as the alignment-based structure of the Great Wheel - rather, he talked about how the planes were largely wasted space (e.g. "can you fly into the sky in an Outer Plane for an infinite distance?"), how being able to go to Heaven made adventuring superfluous (a variant of the old "why not just stay at home instead of adventuring?" argument), and other pokes at the setting. I posted a response here on EN World, and to be fair I remember receiving a very nice reply from Erik himself. My basic point was that none of the issues he raised were specific to the planes themselves - the universe around a given campaign world is also wasted space, but nobody worried about that too much (except for those silly fans of SJ ;) ). But the big one was the debacle with Dark Sun in [i]Dragon[/i] #319 and [i]Polyhedron[/i] #169/[i]Dungeon[/i] #110. Now, I certainly didn't agree with a lot of the complaints people had (mostly those regarding the setting and timeline), but many of the mechanical issues were rightly disliked - paladins just don't belong on Athas, and sorcerers are a very ill-fit. It got to the point where Dave Noonan publicly outlined how his manuscript had been different, and that the changes in the final product were due to editing. From what I remember, Erik was rather bitter about that one, saying something to the effect of "some fans just can't be pleased." Again, he's not entirely wrong - some fans of that setting really seem to hate everything after the first boxed set - but his editor's pen clearly took him in the wrong direction where Dark Sun was concerned. Now, to be fair, all of these are minor problems over the course of what's been a truly distinguished career with D&D/Pathfinder. Erik is one of the modern-day giants in the industry, and deservedly so. But nobody does everything perfect all the time, especially where the varied nature of campaign settings are concerned. It's an object lesson, I think, that settings are best written and published by the people who love them the most; anything less than that has a very hard time living up to the fans' expectations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Scott Thorne, a retailer, comments on recent events
Top