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Scott Thorne, a retailer, comments on recent events
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<blockquote data-quote="Wicht" data-source="post: 5452589" data-attributes="member: 221"><p>Right. Which is still my point.</p><p></p><p>Who are the individuals who created and promoted the OGL? </p><p></p><p>I think, by and large, if you look at who was at WotC at that time you will find that some of them are still benefitting from the OGL in some way or another. </p><p></p><p>Now, one could make the argument that it was unethical for them to create a license which allowed for them to benefit from that license after they left the company. You could make that arguement but I think it would be wrong. If I create a product and I work for an entity with legal control over that product, if I can legally create a situation in which I can continue to benefit from my own work after I leave the company, that is not a bad decision, nor is it unethical to do so.</p><p></p><p>WotC has been hurt by the OGL. I think we can all agree on that. But it is a self inflicted wound which is not the fault of the OGL itself. The OGL did not have to hurt them and they could have used it to their advantage. But the people who came after the people who came after the people who created the OGL thought that they could bypass it and work around it. Which was just foolish. You have to deal with the business realities created by the people who came before you. </p><p></p><p>As has been pointed out, if WotC had created and released a game which was better than the game had been under the OGL, the OGL would not have mattered. Likewise if they had continued to use the OGL, they would still be beneffiting from it. But they did exactly the wrong things considering the market and the existance of the OGL.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5452589, member: 221"] Right. Which is still my point. Who are the individuals who created and promoted the OGL? I think, by and large, if you look at who was at WotC at that time you will find that some of them are still benefitting from the OGL in some way or another. Now, one could make the argument that it was unethical for them to create a license which allowed for them to benefit from that license after they left the company. You could make that arguement but I think it would be wrong. If I create a product and I work for an entity with legal control over that product, if I can legally create a situation in which I can continue to benefit from my own work after I leave the company, that is not a bad decision, nor is it unethical to do so. WotC has been hurt by the OGL. I think we can all agree on that. But it is a self inflicted wound which is not the fault of the OGL itself. The OGL did not have to hurt them and they could have used it to their advantage. But the people who came after the people who came after the people who created the OGL thought that they could bypass it and work around it. Which was just foolish. You have to deal with the business realities created by the people who came before you. As has been pointed out, if WotC had created and released a game which was better than the game had been under the OGL, the OGL would not have mattered. Likewise if they had continued to use the OGL, they would still be beneffiting from it. But they did exactly the wrong things considering the market and the existance of the OGL. [/QUOTE]
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