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Scott Thorne, a retailer, comments on recent events
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<blockquote data-quote="El Mahdi" data-source="post: 5452688" data-attributes="member: 59506"><p>Good Points! I agree with everything you've said, except for partial agreement with this. I don't believe it's possible to create a game that's "better". What gamers find good or bad is purely subjective. The way 4E was designed had as much to do with feedback from players who had issues with 3.x, as it did with marketing decisions. When it comes to making a new system, I believe you can make one that's worse, but "better" in a universal and objective way...No. As much as 4E isn't my preferred flavor, I don't think it's a bad game. On the contrary, I think it's a really good game - but of course, everyone has parts of every game they don't like, even as concerns their preferred system. It's impossible to make a game that everybody will like, or even that anybody will like absolutely (unless you're making a game for yourself<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Not accepting that RPG fact of life, and ceasing support for older editions because of it, is why they lost customers - along with other reasons (though I'm sure they did gain <em>new</em> customers...only WotC knows if they gained more than they lost, or vice-versa).</p><p> </p><p>But I completely agree that WotC could have avoided a lot of the problems they had if 4E had been OGL. It would have generated more 3pp support resulting in increased and more sustained sales of core material. And they could have learned from the 3.x era, and better mined 3pp products for popular ideas to implement on a broader scale (the advantage of being WotC and D&D). And maintaining some older edition support, even limited, would have helped hang on to players that weren't going to switch for any reason. Not to mention the overall goodwill such approaches would have generated (and although hard to quantifiy, and debatable wether goodwill does or does not result in more revenue, it's a certainty that ill will does reduce revenue).</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5452688, member: 59506"] Good Points! I agree with everything you've said, except for partial agreement with this. I don't believe it's possible to create a game that's "better". What gamers find good or bad is purely subjective. The way 4E was designed had as much to do with feedback from players who had issues with 3.x, as it did with marketing decisions. When it comes to making a new system, I believe you can make one that's worse, but "better" in a universal and objective way...No. As much as 4E isn't my preferred flavor, I don't think it's a bad game. On the contrary, I think it's a really good game - but of course, everyone has parts of every game they don't like, even as concerns their preferred system. It's impossible to make a game that everybody will like, or even that anybody will like absolutely (unless you're making a game for yourself;)). Not accepting that RPG fact of life, and ceasing support for older editions because of it, is why they lost customers - along with other reasons (though I'm sure they did gain [I]new[/I] customers...only WotC knows if they gained more than they lost, or vice-versa). But I completely agree that WotC could have avoided a lot of the problems they had if 4E had been OGL. It would have generated more 3pp support resulting in increased and more sustained sales of core material. And they could have learned from the 3.x era, and better mined 3pp products for popular ideas to implement on a broader scale (the advantage of being WotC and D&D). And maintaining some older edition support, even limited, would have helped hang on to players that weren't going to switch for any reason. Not to mention the overall goodwill such approaches would have generated (and although hard to quantifiy, and debatable wether goodwill does or does not result in more revenue, it's a certainty that ill will does reduce revenue). :) [/QUOTE]
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