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Scott Thorne, a retailer, comments on recent events
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<blockquote data-quote="UngainlyTitan" data-source="post: 5453146" data-attributes="member: 28487"><p>And that, I think , is the reason why Wizards did not go OGL for 4e.</p><p>The core 4e engine is very friendly for all sorts of alternative approaches.</p><p>It supports the Ravenloft game and Gamma World and you could easily do a rules light retro-clone by abandoning the powers, just keep the skills, the basic attacks and rituals. Then add in a new monster design paridigm for fast combat and combat spells for the MU/Cleric. </p><p>I also think that a lot of the water treading we are witnessing now is a consequence of the initial failure of Gleemax 3 years ago not on 4e per se.</p><p>I think that Gleemax was a result of a desire by Wizards to shift their role in the TTRPG ecosystem. The technoligical failure did not change the strategic aim but has affected the timeline and the resources available.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5453146, member: 28487"] And that, I think , is the reason why Wizards did not go OGL for 4e. The core 4e engine is very friendly for all sorts of alternative approaches. It supports the Ravenloft game and Gamma World and you could easily do a rules light retro-clone by abandoning the powers, just keep the skills, the basic attacks and rituals. Then add in a new monster design paridigm for fast combat and combat spells for the MU/Cleric. I also think that a lot of the water treading we are witnessing now is a consequence of the initial failure of Gleemax 3 years ago not on 4e per se. I think that Gleemax was a result of a desire by Wizards to shift their role in the TTRPG ecosystem. The technoligical failure did not change the strategic aim but has affected the timeline and the resources available. [/QUOTE]
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Scott Thorne, a retailer, comments on recent events
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