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Scott Thorne, a retailer, comments on recent events
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<blockquote data-quote="TheAuldGrump" data-source="post: 5453584" data-attributes="member: 6957"><p>And some, quite frankly, comes down to 'What Does the DM Want to Run?'</p><p></p><p>I currently have three groups. Of them one plays a Steampunk/Spycraft game, because it is what <em>I</em> wanted to run. <em>However</em>, the PCs are all playing Gargoyles because one of the players is a huge fan of the Disney show Gargoyles, and talked <em>everyone</em> (including me) into it. But Jen could not have convinced me to run Forgotten Realms in Spycraft.</p><p></p><p>My Teens & Tweens game is Pathfinder because, umm, I got hired to run a game for some of my players' kids, and it stuck - I had fun and continued running, unpaid. (The first few games were birthday and Christmas presents from their parents). I ran Pathfinder because some of the kids were familiar with 3.X.</p><p></p><p>My third game, alternating weeks with the kids' game, started as Spycraft/Delta Green, and switched to Pathfinder because the parents kept hearing wonderful things about the game from their kids. But I would not have run 4e.</p><p></p><p>A lot of times one of the deciding factors is simply 'What game does the guy who is gonna run the game wanna run?' In my examples it is pretty obvious that the players had input, but it came down, in part, to what <em>I</em> was and am willing to run.</p><p></p><p>Mind you, <em>none</em> of them have tried to convince me to run 4e, and none, as far as I know, wanna play 4e.</p><p></p><p>4e needs to pull in more DMs, some argue that it does, that speed of adventure creation and the ease of balancing treasure, XP, and difficulty makes this a game for the DMs, but, in my experience, the loudest voices <em>against</em> 4e, including my own, are also from DMs.</p><p></p><p>WotC lost a large number of DMs, and the DMs took their groups with them. Large number does not mean 'all', and may not even mean 'most' - it means just what it says, there are a lot of DMs who decided to stay on a sinking ship, patched the holes, made it to port in the Paizo Shipyards, and discovered that the ship didn't need to sink after all. As a result they go back to that port and tell other sailors about the good taverns and the saucy tavern wenches. And more ships are pulling into port, sheltering from the storm and laying on provands. </p><p></p><p>It is possible that I stretched my metaphor a bit, there....</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5453584, member: 6957"] And some, quite frankly, comes down to 'What Does the DM Want to Run?' I currently have three groups. Of them one plays a Steampunk/Spycraft game, because it is what [i]I[/i] wanted to run. [i]However[/i], the PCs are all playing Gargoyles because one of the players is a huge fan of the Disney show Gargoyles, and talked [i]everyone[/i] (including me) into it. But Jen could not have convinced me to run Forgotten Realms in Spycraft. My Teens & Tweens game is Pathfinder because, umm, I got hired to run a game for some of my players' kids, and it stuck - I had fun and continued running, unpaid. (The first few games were birthday and Christmas presents from their parents). I ran Pathfinder because some of the kids were familiar with 3.X. My third game, alternating weeks with the kids' game, started as Spycraft/Delta Green, and switched to Pathfinder because the parents kept hearing wonderful things about the game from their kids. But I would not have run 4e. A lot of times one of the deciding factors is simply 'What game does the guy who is gonna run the game wanna run?' In my examples it is pretty obvious that the players had input, but it came down, in part, to what [i]I[/i] was and am willing to run. Mind you, [i]none[/i] of them have tried to convince me to run 4e, and none, as far as I know, wanna play 4e. 4e needs to pull in more DMs, some argue that it does, that speed of adventure creation and the ease of balancing treasure, XP, and difficulty makes this a game for the DMs, but, in my experience, the loudest voices [i]against[/i] 4e, including my own, are also from DMs. WotC lost a large number of DMs, and the DMs took their groups with them. Large number does not mean 'all', and may not even mean 'most' - it means just what it says, there are a lot of DMs who decided to stay on a sinking ship, patched the holes, made it to port in the Paizo Shipyards, and discovered that the ship didn't need to sink after all. As a result they go back to that port and tell other sailors about the good taverns and the saucy tavern wenches. And more ships are pulling into port, sheltering from the storm and laying on provands. It is possible that I stretched my metaphor a bit, there.... The Auld Grump [/QUOTE]
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