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Scott Thorne, a retailer, comments on recent events
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<blockquote data-quote="JohnRTroy" data-source="post: 5460324" data-attributes="member: 2732"><p>True, and that's also why I made my statements about the OGL, because the license has little direct influence on the game. Techniques and ideas for rules come regardless of the legal means around it. I don't see that license as a major factor to influence creativity.</p><p></p><p>Although I see the RPG evolution coming as perhaps games that either have a lot of physical accessories (cards, tokens, board-game hybrids), or games that increase their on-line status as virtual table-tops, or more complex multiplayer games are developed. That's why I think the RPG will increasingly evolve into new formats, and depending on your POV, I think the stuff with just a rulesbook and dice could either fade or become an isolated niche, depending on how the new forms influence the new generation.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 5460324, member: 2732"] True, and that's also why I made my statements about the OGL, because the license has little direct influence on the game. Techniques and ideas for rules come regardless of the legal means around it. I don't see that license as a major factor to influence creativity. Although I see the RPG evolution coming as perhaps games that either have a lot of physical accessories (cards, tokens, board-game hybrids), or games that increase their on-line status as virtual table-tops, or more complex multiplayer games are developed. That's why I think the RPG will increasingly evolve into new formats, and depending on your POV, I think the stuff with just a rulesbook and dice could either fade or become an isolated niche, depending on how the new forms influence the new generation. [/QUOTE]
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Scott Thorne, a retailer, comments on recent events
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