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Scott's Bluff Character Roster
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<blockquote data-quote="Tinner" data-source="post: 2651760" data-attributes="member: 19667"><p>Scavatch Facebiter, Male Gnome, Rock Bbn7: CR 7; Small Humanoid (Gnome) AL: CN</p><p></p><p>HD 7d12+21(Barbarian) ; hp 74; Reserve: 74; Init +4; Spd 30; AC:24 (Flatfooted:23 Touch:16)</p><p></p><p>Atk +10/5 base melee, +12/7 base ranged; +11/6 (1d6+4, +1 Obsidian gnome hooked hammer); +7/+3/2 (1d6+4/1d4+4, +1 Obsidian gnome hooked hammer - Double Weapon); +13/8 (1d6+4, +1 Longbow, composite ( +2 Str Bonus)); +11/6 (1d3+1, Silver Dagger)</p><p></p><p>SQ: Low-light Vision (Ex), +4 Dodge Bonus to AC vs. Giants, Weapon Familiarity (Ex), +1 Attack vs. Orcs and Goblinoids; RF: +2 bonus for saves against illusions, Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute)</p><p></p><p>Saves: Fort +10, Ref +8, Will +6</p><p></p><p>Abilities: STR 14, DEX 18, CON 17, INT 13, WIS 14, CHA 8.</p><p></p><p>Skills: Climb +12, Craft (Alchemy) +2, Craft (Bowmaking) +7, Hide +12, Intimidate +5, Jump +12, Listen +14, Survival +12, Swim +6, Use Rope +6.</p><p></p><p>Feats: Armor Proficiency: light, Armor Proficiency: medium, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Dodge, Mobility, Manyshot, Shot on the Run</p><p></p><p>Possessions</p><p></p><p>Weapons: +1 Longbow, composite ( +2 Str Bonus) (2,600 gp); Obsidian-tipped Arrows (180) (3 gp); Silver Dagger (322 gp); +1 Obsidian gnome hooked hammer (2,620 gp).</p><p></p><p>Armor: +1 Mithral Breastplate (5,350 gp).</p><p></p><p>Goods: Coin: gp (34) (34 gp); Backpack (2 gp); Flint and steel (1 gp); Grappling Hook, Collapsible (3 gp); Rope, silk (50 ft.) (10 gp); Tent, One-Person (5 gp); Coin: cp (50) (50 cp).</p><p></p><p>Magic: Wondrous: Quiver of Ehlonna (1,800 gp); Wondrous: Cloak of Resistance +2 (4,000 gp); Wondrous: Amulet of Natural Armor +1 (2,000 gp); 5 x Potion: Cure Light Wounds (1) (50 gp).</p><p></p><p>Background</p><p>Scavatch Facebiter is a member of the Bonegnawer Tribe of gnomes that reside in The Red Wood. Scav (as his friends call him) served his tribe as a warrior and fletcher, helping drive off raiding giants and fey.</p><p>Recently though Scav has been scouting farther from home, and has learned that there is good trading to be had among the people of Scott's Bluff.</p><p>Scav has made a fortune (by his people's standards) serving as a guide for adventurers and merchant caravans, guiding them safely through The Red Wood and even on the occaisonal trip near Jakarta.</p><p>Sacv is mostly a good soul, but his almost feral upbringing shows through. He is aware that "civilized people" find him abrasive and almost stupid, and as such he keeps his tongue in check around them. Once these city slickers get into his environment though they quickly learn that Scav is far from ignorant, it's just that his education has been more of the practical kind.</p></blockquote><p></p>
[QUOTE="Tinner, post: 2651760, member: 19667"] Scavatch Facebiter, Male Gnome, Rock Bbn7: CR 7; Small Humanoid (Gnome) AL: CN HD 7d12+21(Barbarian) ; hp 74; Reserve: 74; Init +4; Spd 30; AC:24 (Flatfooted:23 Touch:16) Atk +10/5 base melee, +12/7 base ranged; +11/6 (1d6+4, +1 Obsidian gnome hooked hammer); +7/+3/2 (1d6+4/1d4+4, +1 Obsidian gnome hooked hammer - Double Weapon); +13/8 (1d6+4, +1 Longbow, composite ( +2 Str Bonus)); +11/6 (1d3+1, Silver Dagger) SQ: Low-light Vision (Ex), +4 Dodge Bonus to AC vs. Giants, Weapon Familiarity (Ex), +1 Attack vs. Orcs and Goblinoids; RF: +2 bonus for saves against illusions, Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute) Saves: Fort +10, Ref +8, Will +6 Abilities: STR 14, DEX 18, CON 17, INT 13, WIS 14, CHA 8. Skills: Climb +12, Craft (Alchemy) +2, Craft (Bowmaking) +7, Hide +12, Intimidate +5, Jump +12, Listen +14, Survival +12, Swim +6, Use Rope +6. Feats: Armor Proficiency: light, Armor Proficiency: medium, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Dodge, Mobility, Manyshot, Shot on the Run Possessions Weapons: +1 Longbow, composite ( +2 Str Bonus) (2,600 gp); Obsidian-tipped Arrows (180) (3 gp); Silver Dagger (322 gp); +1 Obsidian gnome hooked hammer (2,620 gp). Armor: +1 Mithral Breastplate (5,350 gp). Goods: Coin: gp (34) (34 gp); Backpack (2 gp); Flint and steel (1 gp); Grappling Hook, Collapsible (3 gp); Rope, silk (50 ft.) (10 gp); Tent, One-Person (5 gp); Coin: cp (50) (50 cp). Magic: Wondrous: Quiver of Ehlonna (1,800 gp); Wondrous: Cloak of Resistance +2 (4,000 gp); Wondrous: Amulet of Natural Armor +1 (2,000 gp); 5 x Potion: Cure Light Wounds (1) (50 gp). Background Scavatch Facebiter is a member of the Bonegnawer Tribe of gnomes that reside in The Red Wood. Scav (as his friends call him) served his tribe as a warrior and fletcher, helping drive off raiding giants and fey. Recently though Scav has been scouting farther from home, and has learned that there is good trading to be had among the people of Scott's Bluff. Scav has made a fortune (by his people's standards) serving as a guide for adventurers and merchant caravans, guiding them safely through The Red Wood and even on the occaisonal trip near Jakarta. Sacv is mostly a good soul, but his almost feral upbringing shows through. He is aware that "civilized people" find him abrasive and almost stupid, and as such he keeps his tongue in check around them. Once these city slickers get into his environment though they quickly learn that Scav is far from ignorant, it's just that his education has been more of the practical kind. [/QUOTE]
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