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Scott's Bluff (one-shot DnD 3.5)
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<blockquote data-quote="Lobo Lurker" data-source="post: 2651360" data-attributes="member: 25172"><p>Welcome to Lobo Lurker's one-shot DnD 3.5 adventure!</p><p><strong>Rogue's Gallery Link</strong>: (<a href="http://www.enworld.org/showpost.php?p=2651413&postcount=1" target="_blank">CLICK HERE</a>)</p><p></p><p><strong><u>Players</u></strong>:</p><p style="margin-left: 20px">Tinner (<strong>Scavatch Facebiter</strong>; CN Gnome male; Barbarian 7)</p> <p style="margin-left: 20px">Scotley (<strong>Arvad Greenborgh</strong>; CG Half Elf male; Rogue 5/Fighter 2)</p> <p style="margin-left: 20px">Tailspinner (<strong>Threendle Goodhaven</strong>; NG Human male; Conjurer 7)</p> <p style="margin-left: 20px">Lord_Raven88 (<strong>Marcus Celestius</strong>; CG Ghaele (male) 6/ECL 1)</p> <p style="margin-left: 20px">Jdvn1 (<strong>Mardin Nalik</strong>; LG Dwarf male; Fighter 7)</p><p></p><p></p><p><strong><u>The Adventure Begins</u></strong>:</p><p>Fresh, fearless, & with hard-earned life experiences from adventures along the Lyssan coast and amongst the Sapphire Isles. Tales of your valor earned you free drinks and lodging at a reputable inn at the port-city of Caaniess. While you regaled the visitors with tales of your heroics & sipped on fine wines and ales, and aged caravan master listened. As the night drew to a close he approached you with a pair of job offers. </p><p></p><p>The first required you to become caravan guards for one of the numerous trade caravans making thier way to the last of the frontier garrisons; a no-man's land between three great countries called Scott's Bluff for the only sizable city in the entire region. Beyond Scott's Bluff only the great unknown awaits. A vast wilderness filled with savage humanoids, monstrous beasts, and half-wispered legends.</p><p></p><p>The second offer was from a Thracian lord requesting a meeting with you in the town proper. An address is included in the letter and you note that it is not address to your group specificaly. When asked the caravan master, Sanchez, shrugs and says that he was asked to look for capable adventurers from outside the Scott's Bluff area. Your group looked capable and word on the street was that your group was dependable and resourceful as well. As far as he's concerned, it's mission accomplished.</p><p></p><p>Two days later you found yourself escorting (along with a bunch of other freeriders and sell swords) Master Sanchez's caravan through the endless miles of marsh, forest, mountain, & badlands. The caravan travels slowly, and the duty is dull. Singers, whores, & dice games fill out the night-time activities for those not on watch over the trade goods that are so hard to come by on the frontier. Painted & striped Lyssan wagons full of scented soaps & candles, clothing of the latest design, trinkets and jewelry, paper products and ores are strung out in a double-line. </p><p></p><p>A single wagon, of Jakartan design follows the caravan, having signed on to be escorted to Scott's Bluff in Caaniess. The Jakartan driver & roustabouts are swathed in silks and tend to keep the lower part of thier faces covered. You can see extensive tattooing on thier forearms and heads when those parts of them are uncovered. They don't associate much with the rest of the caravaners and no one seems to know what they are transporting.</p><p></p><p>Besides group concensus, you all had your own personal reasons for accepting the meeting with this Thracian Lord. For some of you it's a homecoming or close enough to it. For others its a chance to visit the frontier & the no-man's land that it spawned.</p><p style="margin-left: 20px"><strong>Scavatch</strong>: [sblock]You haven't seen the towering forest that was your childhood home in ten years or more. It will be good to be back in the area. Perhaps you can track down one of the hobgoblins that do trade with the Red Wood in the area and get them to deliver a message to your family. And who knows? Maybe you'll get a chance to visit them yourself. [/sblock]</p> <p style="margin-left: 20px"><strong>Threendle</strong>: [sblock]There's no place like home. It's been 7 years or more since you left and you can't believe how much you've missed the area. You wonder what's changed and what's stayed the same. Will the locals still recognize man who was once a boy slinging cowpies with them in the streets? [/sblock]</p> <p style="margin-left: 20px"><strong>Arvad</strong>: [sblock]You don't know much about where you're going, but the frontier is well known as a place to disappear to. It's just too big and too far away for the law to have any real reach. And this meeting with a Thracian Lord might give you the chace to pass a message to your father. [/sblock]</p> <p style="margin-left: 20px"><strong>Mardin</strong>: [sblock]While you don't hold much wonder for the so-called Frontier (you left the Dwarven frontier years and years ago when you walked away from the mountain), you HAVE heard of some master smiths that reside in Scott's Bluff. Your grandfather used to curse them twice daily for cutting into his Thracian sales caravans. Ever since they took up residence in the no-man's land, the Brightsteel's have been a thorn in your family's side. This will be a good chance to see thier wares & crafts first hand, and meet those that your family despises. [/sblock]</p> <p style="margin-left: 20px"><strong>Marcus</strong>: [sblock] Your travels with this curious band has taken you to places you'd never dreamed you'd see. You've done good deed and helped lots of innocents. While you're not sure if this caravan duty & meeting are really a good use of your time, you have learned that the Scott's Bluff area seems to be a locus for evil beings. Summoned fiends and mindless undead alike seem drawn there for some inexplicable reason. Perhaps you can find out why.[/sblock]</p><p></p><p>Not three day's ride (5 days via caravan) from the city of Scott's Bluff and well into the frontier lands, you're awoken in the middle of the night to shouts of fire and swordplay. As you stumble out into the night, shrugging into your gear you see that the Jakartan wagon, conveniently located behind near your tent-quarters, is on fire.</p><p></p><p>Two savage looking men armed with crude, white spears seem to be gaurding the wagon, while the sounds of ransacking take place from within it. One of the men notes your presence and shouts out. A woman emerges and steps to the ground. Almost ludicrously curvy & volumptuous, with inky black hair that cascades to her waist, she gestures, almost lazily and says, in a strangely inflected melodic voice, "<span style="font-family: 'Comic Sans MS'"><span style="color: RoyalBlue">Interlopers! Bring me thier hearts, we will feast well this night.</span></span>"</p><p></p><p><strong>MAP</strong>: Attached. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>INITIATIVE</u>: </p><p><span style="color: RoyalBlue">Curvy Woman</span> (CW): 17</p><p><span style="color: Red">Spear Thugs</span> (R1 & 2): 17</p><p>Marcus (MC): 16</p><p><span style="color: Red">Axe Thugs</span> (R3 & 4): 16</p><p>Arvad (Arv): 14</p><p><span style="color: Red">Shield Thugs</span> (R5 & 6): 11</p><p>Scavatch (Scv): 12</p><p>Mardin (Mrd): 12</p><p>Threendle (3nd): 1</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2651360, member: 25172"] Welcome to Lobo Lurker's one-shot DnD 3.5 adventure! [B]Rogue's Gallery Link[/B]: ([URL=http://www.enworld.org/showpost.php?p=2651413&postcount=1]CLICK HERE[/URL]) [B][U]Players[/U][/B]: [INDENT]Tinner ([B]Scavatch Facebiter[/B]; CN Gnome male; Barbarian 7) Scotley ([B]Arvad Greenborgh[/B]; CG Half Elf male; Rogue 5/Fighter 2) Tailspinner ([B]Threendle Goodhaven[/B]; NG Human male; Conjurer 7) Lord_Raven88 ([B]Marcus Celestius[/B]; CG Ghaele (male) 6/ECL 1) Jdvn1 ([B]Mardin Nalik[/B]; LG Dwarf male; Fighter 7)[/INDENT] [B][U]The Adventure Begins[/U][/B]: Fresh, fearless, & with hard-earned life experiences from adventures along the Lyssan coast and amongst the Sapphire Isles. Tales of your valor earned you free drinks and lodging at a reputable inn at the port-city of Caaniess. While you regaled the visitors with tales of your heroics & sipped on fine wines and ales, and aged caravan master listened. As the night drew to a close he approached you with a pair of job offers. The first required you to become caravan guards for one of the numerous trade caravans making thier way to the last of the frontier garrisons; a no-man's land between three great countries called Scott's Bluff for the only sizable city in the entire region. Beyond Scott's Bluff only the great unknown awaits. A vast wilderness filled with savage humanoids, monstrous beasts, and half-wispered legends. The second offer was from a Thracian lord requesting a meeting with you in the town proper. An address is included in the letter and you note that it is not address to your group specificaly. When asked the caravan master, Sanchez, shrugs and says that he was asked to look for capable adventurers from outside the Scott's Bluff area. Your group looked capable and word on the street was that your group was dependable and resourceful as well. As far as he's concerned, it's mission accomplished. Two days later you found yourself escorting (along with a bunch of other freeriders and sell swords) Master Sanchez's caravan through the endless miles of marsh, forest, mountain, & badlands. The caravan travels slowly, and the duty is dull. Singers, whores, & dice games fill out the night-time activities for those not on watch over the trade goods that are so hard to come by on the frontier. Painted & striped Lyssan wagons full of scented soaps & candles, clothing of the latest design, trinkets and jewelry, paper products and ores are strung out in a double-line. A single wagon, of Jakartan design follows the caravan, having signed on to be escorted to Scott's Bluff in Caaniess. The Jakartan driver & roustabouts are swathed in silks and tend to keep the lower part of thier faces covered. You can see extensive tattooing on thier forearms and heads when those parts of them are uncovered. They don't associate much with the rest of the caravaners and no one seems to know what they are transporting. Besides group concensus, you all had your own personal reasons for accepting the meeting with this Thracian Lord. For some of you it's a homecoming or close enough to it. For others its a chance to visit the frontier & the no-man's land that it spawned. [INDENT][B]Scavatch[/B]: [sblock]You haven't seen the towering forest that was your childhood home in ten years or more. It will be good to be back in the area. Perhaps you can track down one of the hobgoblins that do trade with the Red Wood in the area and get them to deliver a message to your family. And who knows? Maybe you'll get a chance to visit them yourself. [/sblock] [B]Threendle[/B]: [sblock]There's no place like home. It's been 7 years or more since you left and you can't believe how much you've missed the area. You wonder what's changed and what's stayed the same. Will the locals still recognize man who was once a boy slinging cowpies with them in the streets? [/sblock] [B]Arvad[/B]: [sblock]You don't know much about where you're going, but the frontier is well known as a place to disappear to. It's just too big and too far away for the law to have any real reach. And this meeting with a Thracian Lord might give you the chace to pass a message to your father. [/sblock] [B]Mardin[/B]: [sblock]While you don't hold much wonder for the so-called Frontier (you left the Dwarven frontier years and years ago when you walked away from the mountain), you HAVE heard of some master smiths that reside in Scott's Bluff. Your grandfather used to curse them twice daily for cutting into his Thracian sales caravans. Ever since they took up residence in the no-man's land, the Brightsteel's have been a thorn in your family's side. This will be a good chance to see thier wares & crafts first hand, and meet those that your family despises. [/sblock] [B]Marcus[/B]: [sblock] Your travels with this curious band has taken you to places you'd never dreamed you'd see. You've done good deed and helped lots of innocents. While you're not sure if this caravan duty & meeting are really a good use of your time, you have learned that the Scott's Bluff area seems to be a locus for evil beings. Summoned fiends and mindless undead alike seem drawn there for some inexplicable reason. Perhaps you can find out why.[/sblock][/INDENT] Not three day's ride (5 days via caravan) from the city of Scott's Bluff and well into the frontier lands, you're awoken in the middle of the night to shouts of fire and swordplay. As you stumble out into the night, shrugging into your gear you see that the Jakartan wagon, conveniently located behind near your tent-quarters, is on fire. Two savage looking men armed with crude, white spears seem to be gaurding the wagon, while the sounds of ransacking take place from within it. One of the men notes your presence and shouts out. A woman emerges and steps to the ground. Almost ludicrously curvy & volumptuous, with inky black hair that cascades to her waist, she gestures, almost lazily and says, in a strangely inflected melodic voice, "[FONT=Comic Sans MS][COLOR=RoyalBlue]Interlopers! Bring me thier hearts, we will feast well this night.[/COLOR][/FONT]" [b]MAP[/b]: Attached. :) [U]INITIATIVE[/U]: [COLOR=RoyalBlue]Curvy Woman[/COLOR] (CW): 17 [COLOR=Red]Spear Thugs[/COLOR] (R1 & 2): 17 Marcus (MC): 16 [COLOR=Red]Axe Thugs[/COLOR] (R3 & 4): 16 Arvad (Arv): 14 [COLOR=Red]Shield Thugs[/COLOR] (R5 & 6): 11 Scavatch (Scv): 12 Mardin (Mrd): 12 Threendle (3nd): 1 [/QUOTE]
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