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Scott's Bluff (one-shot DnD 3.5)
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<blockquote data-quote="Lobo Lurker" data-source="post: 2665816" data-attributes="member: 25172"><p><u><strong>The Brightsteel Foundry</strong></u>:</p><p>Mardin and whomever wants to accompany him make their way up the long, steep road that winds itself about the base of Scott's Bluff. The crowds give him odd looks... apparantly, Dwarves are not a common sight around here. Mardin soon has a gaggle of children following him around and whispering amongst themselves. One of them musters her courage and runs forward. "<span style="color: Silver">Excuse me ser, me and my friends were wondering... is it true? Is it true that you dwarves eat rocks and <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> diamonds?</span>" She covers her mouth and turns beet red. Aside from that bout of childish ignorance, nothing else of note happens on the way to the Foundry. </p><p></p><p>Located in the town's trade district, the foundry is instantly recognizable by the smell of ores smelting and ringing of hammers on metal. The smelters and anvils are laid out in a semi-circle under tin rooves and arranged around a large central furnace. The furnace is inlaid with runes and arcane sigils and the fire that burns there large and bluish gold. Upon closer inspection you note that nothing seems to be burning.</p><p></p><p>There is a stand set up outside the foundry with weapons, armors, and other assorted ironwork laid out for viewing. A pair of burly guards in immaculate bronze armor and razor sharp halbards polished to a mirror finish keep a watchful eye on things while a very tall man dressed all in blue & black, with long silver hair and solid silver irises converses with the patrons browsing the selection. You note that his ears are long, lobeless, and studded with sapphires. Spying Mardin he strides over and says "<span style="color: PaleTurquoise">What do you think you're doing here? I already told Lord Harlowe that the Brightsteel family is unwilling to release our monopoly here. I do not know and I do not care what special offer you have for us. If you have trade goods to sell you can go outside the city or see if Havelocke wants to buy them.</span>" He gestures to a nearby hobgoblin distastefully (there seem to be a lot of these around, maybe 15% of the population here). "<span style="color: PaleTurquoise">Just ask any of them and they'll take you to him.</span>"</p><p></p><p></p><p><u><strong>The Town Hall</strong></u>:</p><p>Sifting your way through the crowds, you tow your two prisoners up the main thoroughfare which, handily, dead-ends at the town hall. The Hall is a massive structure that stands head and shoulders above the buildings around it. Speaking with one of the several constables answering questions in front of it you are directed to the second floor where a judges assistant will supposedly assay your prisoners.</p><p></p><p>After being forced to wait 1/2 an hour due to a meeting, you are approched by the assistant who begins questioning you about who you are and what you're doing with prisoners. Midway through the conversation a white-haired man in a violet & gold suit stops to listen. At the conclusion of your story he says, "<span style="color: Purple">Well, seeing as how thier robbery failed and as thier friends are dead, I don't see any real need to punish them. If they ARE Ghost Bears, then by thier heathen laws they owe you a year of intentured servitude.</span>" Without waiting for a reply, the man moves on down the hall and begins talking headedly with fat man with walrus mustache. A bored looking dwarf in dusty leathers leans against the wall listening to thier converstation (<em>something about trading rights within the city and implications of racketeering</em>). It would seem that the man in violet & gold is the mayor and everyone wants a piece of he ear as he makes his way downstairs attempting to make it out the doors and into the street.</p><p></p><p></p><p>[sub]<span style="color: White"><strong>OOC</strong>: I'm just trying to keep things moving. Feel free to do what you like, I'd just rather run two scenes at once rather than run one now and another later on.</span>[/sub]</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2665816, member: 25172"] [U][B]The Brightsteel Foundry[/B][/U]: Mardin and whomever wants to accompany him make their way up the long, steep road that winds itself about the base of Scott's Bluff. The crowds give him odd looks... apparantly, Dwarves are not a common sight around here. Mardin soon has a gaggle of children following him around and whispering amongst themselves. One of them musters her courage and runs forward. "[COLOR=Silver]Excuse me ser, me and my friends were wondering... is it true? Is it true that you dwarves eat rocks and :):):):):):) diamonds?[/COLOR]" She covers her mouth and turns beet red. Aside from that bout of childish ignorance, nothing else of note happens on the way to the Foundry. Located in the town's trade district, the foundry is instantly recognizable by the smell of ores smelting and ringing of hammers on metal. The smelters and anvils are laid out in a semi-circle under tin rooves and arranged around a large central furnace. The furnace is inlaid with runes and arcane sigils and the fire that burns there large and bluish gold. Upon closer inspection you note that nothing seems to be burning. There is a stand set up outside the foundry with weapons, armors, and other assorted ironwork laid out for viewing. A pair of burly guards in immaculate bronze armor and razor sharp halbards polished to a mirror finish keep a watchful eye on things while a very tall man dressed all in blue & black, with long silver hair and solid silver irises converses with the patrons browsing the selection. You note that his ears are long, lobeless, and studded with sapphires. Spying Mardin he strides over and says "[COLOR=PaleTurquoise]What do you think you're doing here? I already told Lord Harlowe that the Brightsteel family is unwilling to release our monopoly here. I do not know and I do not care what special offer you have for us. If you have trade goods to sell you can go outside the city or see if Havelocke wants to buy them.[/COLOR]" He gestures to a nearby hobgoblin distastefully (there seem to be a lot of these around, maybe 15% of the population here). "[COLOR=PaleTurquoise]Just ask any of them and they'll take you to him.[/COLOR]" [U][B]The Town Hall[/B][/U]: Sifting your way through the crowds, you tow your two prisoners up the main thoroughfare which, handily, dead-ends at the town hall. The Hall is a massive structure that stands head and shoulders above the buildings around it. Speaking with one of the several constables answering questions in front of it you are directed to the second floor where a judges assistant will supposedly assay your prisoners. After being forced to wait 1/2 an hour due to a meeting, you are approched by the assistant who begins questioning you about who you are and what you're doing with prisoners. Midway through the conversation a white-haired man in a violet & gold suit stops to listen. At the conclusion of your story he says, "[COLOR=Purple]Well, seeing as how thier robbery failed and as thier friends are dead, I don't see any real need to punish them. If they ARE Ghost Bears, then by thier heathen laws they owe you a year of intentured servitude.[/COLOR]" Without waiting for a reply, the man moves on down the hall and begins talking headedly with fat man with walrus mustache. A bored looking dwarf in dusty leathers leans against the wall listening to thier converstation ([I]something about trading rights within the city and implications of racketeering[/I]). It would seem that the man in violet & gold is the mayor and everyone wants a piece of he ear as he makes his way downstairs attempting to make it out the doors and into the street. [sub][COLOR=White][B]OOC[/B]: I'm just trying to keep things moving. Feel free to do what you like, I'd just rather run two scenes at once rather than run one now and another later on.[/COLOR][/sub] [/QUOTE]
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