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Scoundrel Rogue Playtest Up
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5638231" data-attributes="member: 82106"><p>Right. There are TONS of ways to pick up a 'side' of some other role, and even with the changes I've seen there's still a modest amount of overlap. The idea was to make things distinct so that different classes would approach situations differently and not just be able to fill in exactly like another role. </p><p></p><p>Remember, though characters fall into roles, that doesn't mean that you MUST have that role to perform that function. There are always ways to for instance control the enemy that don't require a controller. It may be trickier and more limited, but it is still possible.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5638231, member: 82106"] Right. There are TONS of ways to pick up a 'side' of some other role, and even with the changes I've seen there's still a modest amount of overlap. The idea was to make things distinct so that different classes would approach situations differently and not just be able to fill in exactly like another role. Remember, though characters fall into roles, that doesn't mean that you MUST have that role to perform that function. There are always ways to for instance control the enemy that don't require a controller. It may be trickier and more limited, but it is still possible. [/QUOTE]
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