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Scourge of the Howling Horde and Dragondown Grotto
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<blockquote data-quote="delericho" data-source="post: 3456878" data-attributes="member: 22424"><p>It's not the newbie-format that's at fault, although the faults are mostly in the format, if you take my meaning.</p><p></p><p>The first and most obvious problem is that the page backgrounds were obviously designed for colour print, but the module is in greyscale, which makes large parts of it almost illegible. (The exact same background is used, in colour, in "Shattered Gates of Slaughtergarde", and works very well BTW.)</p><p></p><p>Of the stat-blocks in the module, only one is accurate. Only one, and that despite a great many of the creatures being taken directly from the Monster Manual.</p><p></p><p>The stat blocks also have nice neat rows of boxes for creature hit points, which is good... except that they've matched those by omitting the number of hit dice of the creatures entirely. Why does that matter, I hear you ask? Ask me again, the first time the Wizard casts his <em>sleep</em> spell.</p><p></p><p>IIRC, the plot of the adventure struck me as rather uninspired (not really a fault in a beginner's module, to be fair), and the structure as overly linear (which I think <em>is</em> more of an issue, even for newbies).</p><p></p><p>There may also have been more, but I try not to think overmuch about the products I don't like - I prefer to focus on the many excellent products Wizards <em>do</em> produce. (It's also possible that my opinion of this product was further soured by being at a revised higher price point. I don't mind paying the money... but when the first more expensive product is also very poor, that's a bitter pill to swallow.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3456878, member: 22424"] It's not the newbie-format that's at fault, although the faults are mostly in the format, if you take my meaning. The first and most obvious problem is that the page backgrounds were obviously designed for colour print, but the module is in greyscale, which makes large parts of it almost illegible. (The exact same background is used, in colour, in "Shattered Gates of Slaughtergarde", and works very well BTW.) Of the stat-blocks in the module, only one is accurate. Only one, and that despite a great many of the creatures being taken directly from the Monster Manual. The stat blocks also have nice neat rows of boxes for creature hit points, which is good... except that they've matched those by omitting the number of hit dice of the creatures entirely. Why does that matter, I hear you ask? Ask me again, the first time the Wizard casts his [I]sleep[/I] spell. IIRC, the plot of the adventure struck me as rather uninspired (not really a fault in a beginner's module, to be fair), and the structure as overly linear (which I think [I]is[/I] more of an issue, even for newbies). There may also have been more, but I try not to think overmuch about the products I don't like - I prefer to focus on the many excellent products Wizards [I]do[/I] produce. (It's also possible that my opinion of this product was further soured by being at a revised higher price point. I don't mind paying the money... but when the first more expensive product is also very poor, that's a bitter pill to swallow.) [/QUOTE]
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Scourge of the Howling Horde and Dragondown Grotto
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