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<blockquote data-quote="bganon" data-source="post: 4272489" data-attributes="member: 60886"><p>There are already some good suggestions, but just thought I'd chime in:</p><p></p><p>If you go fighter and multiclass into ranger, there is almost always at least -one- melee power each level that doesn't require two weapons. I suspect this is deliberate. So that would be a completely RAW way.</p><p></p><p>Personally, I'd be fine with saying that the character can use a greatsword as if it were two longswords as long as you use the longsword damage die (unless you take a feat for bastard swords). In other words, mechanically follow the rules, but fudge the flavor. If you wanted to be really strict you'd have to enchant the "greatsword" twice to get a full bonus, but you also get the option of having different properties (flaming, lightning) on different "sides" of the "greatsword". So this could also be a completely RAW way - the only difference is how you describe it.</p></blockquote><p></p>
[QUOTE="bganon, post: 4272489, member: 60886"] There are already some good suggestions, but just thought I'd chime in: If you go fighter and multiclass into ranger, there is almost always at least -one- melee power each level that doesn't require two weapons. I suspect this is deliberate. So that would be a completely RAW way. Personally, I'd be fine with saying that the character can use a greatsword as if it were two longswords as long as you use the longsword damage die (unless you take a feat for bastard swords). In other words, mechanically follow the rules, but fudge the flavor. If you wanted to be really strict you'd have to enchant the "greatsword" twice to get a full bonus, but you also get the option of having different properties (flaming, lightning) on different "sides" of the "greatsword". So this could also be a completely RAW way - the only difference is how you describe it. [/QUOTE]
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