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Scout 3.5e to 4e conversion help
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<blockquote data-quote="Kaffis" data-source="post: 4274495" data-attributes="member: 10305"><p>Yes, but I think it's fairly clear that the ranger more closely fits the previous scout concept.</p><p></p><p>The one-big-swing thing is something that was (if I may presume to guess) derivative of your scout build's reliance on skirmish to maintain a mobile fighting style without sacrificing damage.</p><p></p><p>The 4e ranger just does the same thing, without limiting you to one attack. Similar damage, similar mobility. Look for exploits such as Hit and Run, Evasive Strike, Weave Through the Fray, Expeditious Stride, and Attacks on the Run. Go to your DM and make the case for mechanically treating your "greatsword" as a bastard sword which you just happen to always use two-handed (it's versatile), and then instead of making strikes with each of two one-handed weapons, making two strikes with one one-handed weapon, wielded versatilely. The +1 you get for two-handing a versatile weapon is equivalent to the +1 you'd get for TWF with a feat (and you'll burn the feat on bastard sword proficiency). Then, you can expand your "to-do" exploits to include Frenzied Skirmish, Two-Wolf Pounce, and Sudden Strike.</p><p></p><p>All of those powers enhance the "I cruise around the battlefield, attacking and moving at will" feel that skirmishing gave you, with the minor flavor difference of making multiple attacks since you're not limited by standard action = single attack anymore. Such a character would very much be to 4e, what a scout was to 3.x.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 4274495, member: 10305"] Yes, but I think it's fairly clear that the ranger more closely fits the previous scout concept. The one-big-swing thing is something that was (if I may presume to guess) derivative of your scout build's reliance on skirmish to maintain a mobile fighting style without sacrificing damage. The 4e ranger just does the same thing, without limiting you to one attack. Similar damage, similar mobility. Look for exploits such as Hit and Run, Evasive Strike, Weave Through the Fray, Expeditious Stride, and Attacks on the Run. Go to your DM and make the case for mechanically treating your "greatsword" as a bastard sword which you just happen to always use two-handed (it's versatile), and then instead of making strikes with each of two one-handed weapons, making two strikes with one one-handed weapon, wielded versatilely. The +1 you get for two-handing a versatile weapon is equivalent to the +1 you'd get for TWF with a feat (and you'll burn the feat on bastard sword proficiency). Then, you can expand your "to-do" exploits to include Frenzied Skirmish, Two-Wolf Pounce, and Sudden Strike. All of those powers enhance the "I cruise around the battlefield, attacking and moving at will" feel that skirmishing gave you, with the minor flavor difference of making multiple attacks since you're not limited by standard action = single attack anymore. Such a character would very much be to 4e, what a scout was to 3.x. [/QUOTE]
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