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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scout class and PrCs
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<blockquote data-quote="Luthien Greyspear" data-source="post: 2680680" data-attributes="member: 34334"><p>If you're looking for a more melee-capable Scout, the Dervish is a great synergy. The Dervish's Movement Mastery allows tumbling all around the battlefield, making the Skirmish ability less risky. Add in the Dervish Dance, and you can wreak havoc.</p><p></p><p>A human Scout 12/Dervish 3 has seven regular feats and three bonus feats from his Scout levels, as well as Spring Attack from his dervish levels. His three bonus feats allow him Combat Expertise, Dodge, and Mobility, so he has six open feats (after taking Weapon Focus: Scimitar). He gets a +5 bonus to his AC whenever he moves at least 10 feet in a round (+2 when standing still), and has evasion, +20 ft. movement, blindsense, camofluage, flawless stride, and trackless step from his scout levels. He can enter a dervish dance twice a day, giving him his full attack scheme (three attacks) even when moving full speed (50 ft.).</p><p></p><p>If he moves at least 10 feet before taking his first attack, then he gets +3d6 skirmish damage and another +2 if using a slashing weapon (another reason for WF: Scimitar). If he takes TWF, Imp.TWF, and Greater TWF, that's six attacks (two attacks every 5 feet) for at least 4d6+2 damage on EACH attack. That's a potential 24d6+12 damage, not counting Str bonuses, and magical bonuses, and spell enhancements...</p><p></p><p>So, to answer your question "Does the Scout have synergy with the Dervish?"...Oh yeah. Have a blast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2680680, member: 34334"] If you're looking for a more melee-capable Scout, the Dervish is a great synergy. The Dervish's Movement Mastery allows tumbling all around the battlefield, making the Skirmish ability less risky. Add in the Dervish Dance, and you can wreak havoc. A human Scout 12/Dervish 3 has seven regular feats and three bonus feats from his Scout levels, as well as Spring Attack from his dervish levels. His three bonus feats allow him Combat Expertise, Dodge, and Mobility, so he has six open feats (after taking Weapon Focus: Scimitar). He gets a +5 bonus to his AC whenever he moves at least 10 feet in a round (+2 when standing still), and has evasion, +20 ft. movement, blindsense, camofluage, flawless stride, and trackless step from his scout levels. He can enter a dervish dance twice a day, giving him his full attack scheme (three attacks) even when moving full speed (50 ft.). If he moves at least 10 feet before taking his first attack, then he gets +3d6 skirmish damage and another +2 if using a slashing weapon (another reason for WF: Scimitar). If he takes TWF, Imp.TWF, and Greater TWF, that's six attacks (two attacks every 5 feet) for at least 4d6+2 damage on EACH attack. That's a potential 24d6+12 damage, not counting Str bonuses, and magical bonuses, and spell enhancements... So, to answer your question "Does the Scout have synergy with the Dervish?"...Oh yeah. Have a blast. :D [/QUOTE]
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