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Character Builds & Optimization
Scout-Dervish, Spike Chain optimization
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<blockquote data-quote="Kylas" data-source="post: 4480463" data-attributes="member: 58233"><p>Hey I'm trying to build a Scout/Dervish. </p><p>My main goal is to get it going at about ECL 10 with a 2d6 skirmish and the possibility of Improved skirmish ( extra 2d6 +2AC after 20ft move). All of this being done with a spiked chain. </p><p></p><p>Also trying to squeeze tempest or EX Weapon Master after ECL 10 levels in there if it needs it, they grant secondary attacks at certain levels but maybe that's too much</p><p></p><p></p><p>In general for these classes to work I know need Weapon focus along with Spring attack feat tree.</p><p>For Tempest i need Imp 2 Weap fighting tree</p><p>And for spike chain I need EX. Weap. Prof: Spike Chain</p><p></p><p>Questions: </p><p></p><p>1. What are the best classes to get this. It seems like only good classes to add to this are prestige. Are there any core classes other than Fighter that would help. If there isn't a viable way to add Tempest to the above build than mostly want to augment the Scout Dervish. Unfortunately I need 7 Scout to get dervish.</p><p></p><p>2. Is Spike Chain worth it? Should I stick with Dual Scimitars?</p><p></p><p>3. What should I shoot for EWM or Tempest. EWM is easier but the tempest Defense is sooo sweet.</p><p></p><p></p><p>4. Any non magical way to reduce the effects of the fatigue that the Dervish suffers after Dervish dance. Or what are my options after dance is gone any feats I should look into or is this build ready to handle that situation?</p><p></p><p>Lastly I really don't like my chars to rely on magic item abilities so I usually never look at them, but if you know of any really helpful ones than I'm open to suggestions form this build.</p><p></p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Kylas, post: 4480463, member: 58233"] Hey I'm trying to build a Scout/Dervish. My main goal is to get it going at about ECL 10 with a 2d6 skirmish and the possibility of Improved skirmish ( extra 2d6 +2AC after 20ft move). All of this being done with a spiked chain. Also trying to squeeze tempest or EX Weapon Master after ECL 10 levels in there if it needs it, they grant secondary attacks at certain levels but maybe that's too much In general for these classes to work I know need Weapon focus along with Spring attack feat tree. For Tempest i need Imp 2 Weap fighting tree And for spike chain I need EX. Weap. Prof: Spike Chain Questions: 1. What are the best classes to get this. It seems like only good classes to add to this are prestige. Are there any core classes other than Fighter that would help. If there isn't a viable way to add Tempest to the above build than mostly want to augment the Scout Dervish. Unfortunately I need 7 Scout to get dervish. 2. Is Spike Chain worth it? Should I stick with Dual Scimitars? 3. What should I shoot for EWM or Tempest. EWM is easier but the tempest Defense is sooo sweet. 4. Any non magical way to reduce the effects of the fatigue that the Dervish suffers after Dervish dance. Or what are my options after dance is gone any feats I should look into or is this build ready to handle that situation? Lastly I really don't like my chars to rely on magic item abilities so I usually never look at them, but if you know of any really helpful ones than I'm open to suggestions form this build. Thanks in advance! [/QUOTE]
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