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Scout: Dual Weapon Attack & Power Strike interaction
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<blockquote data-quote="Mapache" data-source="post: 5465295" data-attributes="member: 64751"><p>It's obvious to everyone that this was not intended by the developers, and that's the problem. Rules, at least for something as simple as adding damage to an attack, should be perfectly unambiguous and able to be played exactly as written. The problem comes from the fact that, as written, they don't work. That we need to apply judgement calls and overrule this means we can't trust the rules to work as written. We shouldn't have to do that. Once we need to make one ruling, everything becomes subject to interpretation. People start coming up with different fixes to problems, or start defining things they don't like as problems, and we cease to be able to talk about a coherent body of objective rules. Everyone should be able to house rule things because they want the game to work differently, but no one should have to house rule things for the game to work in the first place. That the same company manages to keep the insanely complicated rules of Magic and its 12,000+ cards completely unambiguous and working smoothly only makes this sort of stupid oversight all the more galling.</p></blockquote><p></p>
[QUOTE="Mapache, post: 5465295, member: 64751"] It's obvious to everyone that this was not intended by the developers, and that's the problem. Rules, at least for something as simple as adding damage to an attack, should be perfectly unambiguous and able to be played exactly as written. The problem comes from the fact that, as written, they don't work. That we need to apply judgement calls and overrule this means we can't trust the rules to work as written. We shouldn't have to do that. Once we need to make one ruling, everything becomes subject to interpretation. People start coming up with different fixes to problems, or start defining things they don't like as problems, and we cease to be able to talk about a coherent body of objective rules. Everyone should be able to house rule things because they want the game to work differently, but no one should have to house rule things for the game to work in the first place. That the same company manages to keep the insanely complicated rules of Magic and its 12,000+ cards completely unambiguous and working smoothly only makes this sort of stupid oversight all the more galling. [/QUOTE]
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Scout: Dual Weapon Attack & Power Strike interaction
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