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Scout fighter archetype
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<blockquote data-quote="peterka99" data-source="post: 6464173" data-attributes="member: 6787234"><p>I will post a Scout as an Alternate ranger (as a class)- with the same 2 archetypes. Different from 2nd level since I remove all divine and favored enemy mentions. Frankly, it is more focused and less cherry-picky than earlier versions...</p><p></p><p>We need an extra attack because there is no spells. Of course, military training can be replaced by something more focused... Any idea ?</p><p></p><p>Scout class</p><p></p><p>all Ranger hit points, proficiencies, saving throws, skills and equipment class features.</p><p></p><p>1st Favored enemy, Natural Explorer</p><p>2nd Fighting Style, , Recon training</p><p>3rd Ranger archetype feature,Primeval Awareness</p><p>4th Ability Score Improvement </p><p>5th Extra Attack </p><p>6th Favored enemy and Natural Explorer improvement</p><p>7th Ranger archetype feature</p><p>8th Ability Score Improvement, Land’s Stride</p><p>9th Military training</p><p>10th Natural Explorer improvement, Hide in Plain Sight </p><p>11th Ranger archetype feature</p><p>12th Ability Score Improvement </p><p>13th Recon training</p><p>14th Favored enemy improvement, Vanish </p><p>15th Ranger archetype feature </p><p>16th Ability Score Improvement </p><p>17th Extra Attack (2)</p><p>18th Feral Senses </p><p>19th Ability Score Improvement </p><p>20th Foe slayer</p><p></p><p></p><p>abilities:</p><p></p><p>Reconnaissance training- Select from these 3 abilities (at 1st then 13th level)</p><p></p><p>1) Intelligence analysis: You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.</p><p></p><p>You can decipher scripts in foreign languages and can understand maps, and trail blazing signs to a functional level. You can recognize heraldic emblems from enemy armies.</p><p></p><p>2) Speech training: You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.</p><p></p><p>If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.</p><p></p><p>3) Perfect memory: You always know which way is north.</p><p>• You always know the number of hours left before the</p><p>next sunrise or sunset.</p><p>• You can accurately recall anything you have seen or</p><p>heard within the past month.</p><p></p><p>Combat training – Athlete, Mobile, Skulker or Sharpshooter feats</p><p></p><p>Beastmaster 15th level replacement: Inspiring leader for animals and can train 5 extra animals as per companion (lowest level)</p></blockquote><p></p>
[QUOTE="peterka99, post: 6464173, member: 6787234"] I will post a Scout as an Alternate ranger (as a class)- with the same 2 archetypes. Different from 2nd level since I remove all divine and favored enemy mentions. Frankly, it is more focused and less cherry-picky than earlier versions... We need an extra attack because there is no spells. Of course, military training can be replaced by something more focused... Any idea ? Scout class all Ranger hit points, proficiencies, saving throws, skills and equipment class features. 1st Favored enemy, Natural Explorer 2nd Fighting Style, , Recon training 3rd Ranger archetype feature,Primeval Awareness 4th Ability Score Improvement 5th Extra Attack 6th Favored enemy and Natural Explorer improvement 7th Ranger archetype feature 8th Ability Score Improvement, Land’s Stride 9th Military training 10th Natural Explorer improvement, Hide in Plain Sight 11th Ranger archetype feature 12th Ability Score Improvement 13th Recon training 14th Favored enemy improvement, Vanish 15th Ranger archetype feature 16th Ability Score Improvement 17th Extra Attack (2) 18th Feral Senses 19th Ability Score Improvement 20th Foe slayer abilities: Reconnaissance training- Select from these 3 abilities (at 1st then 13th level) 1) Intelligence analysis: You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. You can decipher scripts in foreign languages and can understand maps, and trail blazing signs to a functional level. You can recognize heraldic emblems from enemy armies. 2) Speech training: You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked. If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. 3) Perfect memory: You always know which way is north. • You always know the number of hours left before the next sunrise or sunset. • You can accurately recall anything you have seen or heard within the past month. Combat training – Athlete, Mobile, Skulker or Sharpshooter feats Beastmaster 15th level replacement: Inspiring leader for animals and can train 5 extra animals as per companion (lowest level) [/QUOTE]
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