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Scout missing disable device in skill list?
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<blockquote data-quote="Cyronax" data-source="post: 1967952" data-attributes="member: 822"><p>The true danger lies from a high level druid/scout with the lion's pounce feat........</p><p></p><p>Aside from that uber (but not broken) combo, I'd say the scout is fairly balanced. The disable device question is the most glaring error/unclear aspect of the class. </p><p></p><p>Skirmish vs. Sneak Attack wasn't where my beef was at all. Nor was it the hit dice. I think a scout should have a d8, but I based on Felix's analysis I'm not convinced about the 8+ skill points. Rogue's should always have the best class skills. In my opinion, the scout's current selection (with the Trap Sense fix for Trapfinding) really captures the everready, always alert scout to a tee, but they receive too many skill points relative to all the other stuff they get. </p><p></p><p>As a side note, the scout almost could be considered 'more ranger than ranger,' and our concept of the true ranger (a la the Strider/Aragorn type) could really be a PrC a la Unearthed Arcana. The old concept of a ranger as a woodsman hero isn't captured by a broad base class like it was in 1e and 2e IMO. </p><p></p><p>On another side note, I'm surprised a feat like Run wasn't added into the scout's bonus feat list when agile feats like Dodge, Mobility, are Spring Attack are. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 1967952, member: 822"] The true danger lies from a high level druid/scout with the lion's pounce feat........ Aside from that uber (but not broken) combo, I'd say the scout is fairly balanced. The disable device question is the most glaring error/unclear aspect of the class. Skirmish vs. Sneak Attack wasn't where my beef was at all. Nor was it the hit dice. I think a scout should have a d8, but I based on Felix's analysis I'm not convinced about the 8+ skill points. Rogue's should always have the best class skills. In my opinion, the scout's current selection (with the Trap Sense fix for Trapfinding) really captures the everready, always alert scout to a tee, but they receive too many skill points relative to all the other stuff they get. As a side note, the scout almost could be considered 'more ranger than ranger,' and our concept of the true ranger (a la the Strider/Aragorn type) could really be a PrC a la Unearthed Arcana. The old concept of a ranger as a woodsman hero isn't captured by a broad base class like it was in 1e and 2e IMO. On another side note, I'm surprised a feat like Run wasn't added into the scout's bonus feat list when agile feats like Dodge, Mobility, are Spring Attack are. C.I.D. [/QUOTE]
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Scout missing disable device in skill list?
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