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General Tabletop Discussion
*Pathfinder & Starfinder
Scout Skirmish ability and AoO?
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<blockquote data-quote="lyle.spade" data-source="post: 2137457" data-attributes="member: 30042"><p>This may sound stupid, but it seems to me that the Scout (in the Complete Adventurer) ability 'skirmish,' which gives a PC +1d6 damage in a combat round when he moves at least 10 feet, also results in that PC always opening himself to attacks of opportunity. Does this sound right? I have the 3.0 rulebooks, so maybe there's something I'm missing, as the Complete Adventurer is 3.5. I've checked the System Reference Document online, but it doesn't address this.</p><p></p><p>Skirmish is a pretty cool ability -- it goes up by an additional d6 every few levels, making the light fighting scout a good character option. But starting at 1st level, this is the ability that sets the Scout apart from others -- and yet it seems to nullfy its utility, since it opens the lightly-armored Scout to AoOs every time the ability is used.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 2137457, member: 30042"] This may sound stupid, but it seems to me that the Scout (in the Complete Adventurer) ability 'skirmish,' which gives a PC +1d6 damage in a combat round when he moves at least 10 feet, also results in that PC always opening himself to attacks of opportunity. Does this sound right? I have the 3.0 rulebooks, so maybe there's something I'm missing, as the Complete Adventurer is 3.5. I've checked the System Reference Document online, but it doesn't address this. Skirmish is a pretty cool ability -- it goes up by an additional d6 every few levels, making the light fighting scout a good character option. But starting at 1st level, this is the ability that sets the Scout apart from others -- and yet it seems to nullfy its utility, since it opens the lightly-armored Scout to AoOs every time the ability is used. Any thoughts? [/QUOTE]
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Scout Skirmish ability and AoO?
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