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General Tabletop Discussion
*Pathfinder & Starfinder
Scout Skirmish ability and AoO?
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<blockquote data-quote="Chimera" data-source="post: 2173022" data-attributes="member: 2002"><p>One of my first 3.0 characters was a Maneouver Fighter. Started with Dodge, Mobility and Combat Reflexes. Only a 14 dex due to a 28 point built, would definitely go 16 or better if I did it again. Sticking to Light armor (Chain Shirt, Lg Shield), I had a base 18 AC, 19 against whomever I dodged, 22/23 against AoOs. Not bad at all at first level!</p><p></p><p>This was in a large party (9 players), six of whom were Rogue/ or Monk/ multiclassers. We also had a GM who prefered to use larger numbers of lower level creatures instead of smaller numbers of more powerful creatures. So combat involved a lot of movement, tumbling and tactics.</p><p></p><p>My Fighter was the King of Combat in that game. It just happened most of the time that I got lucky and ended up with higher Inits than most of the others, so my character would move freely amidst the Goblins, Orcs and stuff like that, drawing AoOs like flies. ("Sure, try to hit me. What do those Goblins need to roll???") Then all the Monks and Rogues would move in freely, half the time not even bothering with Tumbles, because the enemy AoOs had already been wasted on me.</p><p></p><p>Now, I'm not sure I'd use a Scout PC with it's lower HD and BAB for this role, but it is definitely a possibility, especially if you were going to play a Fighter/Scout. Given some decent Dex and a few magic items, I wouldn't mind deliberately provoking AoOs to save other party members the trouble.</p></blockquote><p></p>
[QUOTE="Chimera, post: 2173022, member: 2002"] One of my first 3.0 characters was a Maneouver Fighter. Started with Dodge, Mobility and Combat Reflexes. Only a 14 dex due to a 28 point built, would definitely go 16 or better if I did it again. Sticking to Light armor (Chain Shirt, Lg Shield), I had a base 18 AC, 19 against whomever I dodged, 22/23 against AoOs. Not bad at all at first level! This was in a large party (9 players), six of whom were Rogue/ or Monk/ multiclassers. We also had a GM who prefered to use larger numbers of lower level creatures instead of smaller numbers of more powerful creatures. So combat involved a lot of movement, tumbling and tactics. My Fighter was the King of Combat in that game. It just happened most of the time that I got lucky and ended up with higher Inits than most of the others, so my character would move freely amidst the Goblins, Orcs and stuff like that, drawing AoOs like flies. ("Sure, try to hit me. What do those Goblins need to roll???") Then all the Monks and Rogues would move in freely, half the time not even bothering with Tumbles, because the enemy AoOs had already been wasted on me. Now, I'm not sure I'd use a Scout PC with it's lower HD and BAB for this role, but it is definitely a possibility, especially if you were going to play a Fighter/Scout. Given some decent Dex and a few magic items, I wouldn't mind deliberately provoking AoOs to save other party members the trouble. [/QUOTE]
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Scout Skirmish ability and AoO?
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