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General Tabletop Discussion
*Pathfinder & Starfinder
Scout Skirmish Ability Question
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<blockquote data-quote="Forged Fury" data-source="post: 5415384" data-attributes="member: 95059"><p>Essentially, what StreamOfTheSky said.</p><p> </p><p>Note that <strong>Greater</strong> Manyshots is required to get skirmish attack on each arrow if he wants to move around normally. Skirmish damage is considered precision damage and Manyshots is considered a volley attack. Volleys only apply precision damage to the first attack in the volley that hits. Greater Manyshots explicitly allows each attack to apply precision damage.</p><p> </p><p>There are many tricks that allow a Scout to move 10' or 20' in a round and still get a full attack. The most popular one seems to be picking up the Travel Domain and then swapping it for Travel Devotion in Complete Champion. It allows you to move your speed as a swift action a limited number of times/day. A strict melee way to do it is usually to pick up a class or race that gives the Pounce ability, allowing you to full-attack on the end of a charge.</p><p> </p><p>As long as you're flexible with the definition of what counts as "moving," there are a number of spells/psionic effects that grant swift action teleporting.</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 5415384, member: 95059"] Essentially, what StreamOfTheSky said. Note that [B]Greater[/B] Manyshots is required to get skirmish attack on each arrow if he wants to move around normally. Skirmish damage is considered precision damage and Manyshots is considered a volley attack. Volleys only apply precision damage to the first attack in the volley that hits. Greater Manyshots explicitly allows each attack to apply precision damage. There are many tricks that allow a Scout to move 10' or 20' in a round and still get a full attack. The most popular one seems to be picking up the Travel Domain and then swapping it for Travel Devotion in Complete Champion. It allows you to move your speed as a swift action a limited number of times/day. A strict melee way to do it is usually to pick up a class or race that gives the Pounce ability, allowing you to full-attack on the end of a charge. As long as you're flexible with the definition of what counts as "moving," there are a number of spells/psionic effects that grant swift action teleporting. [/QUOTE]
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