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Community
General Tabletop Discussion
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Scout Skirmish Ability Question
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5416716" data-attributes="member: 35909"><p>That's why he said Dervish. The dervish dance explicitly lets you move between attacks. In fact, you're <strong>required</strong> to move at least 5 ft between each attack of your full attack, and if you can't move any more (used up all movement or hit some sort of sudden obstruction) that round, you lose any attacks you still had to make! Dervish being in C.Warrior existed before Scout and is a great example of how from the very release of the book, scout had options to move and full attack.</p><p></p><p></p><p></p><p>If you're in a core only game, Scout doesn't exist. If C.Adventurer is allowed, assuming other books, especially other Completes, are allowed as well is fair. I suppose you could have custom campaign set ups where Scout is worthless.... I could blanket my world in an Antimagic field and make all spellcasting worthless. That doesn't prove anything.</p><p></p><p>Low magic campaigns are extremely unbalanced in their own right, scout's far from the only one with problems. Casters can cast their own buffs and possibly craft items. Noncasters in such a game just get shafted.</p><p></p><p>How does scout work? With some planning and setup, just like the rogue. Rogue can seldom get sneak attack all on his own, at least after the 1st round of combat. He relies on melee buddies to flank and casters or wands to grease enemies, Invisbile or Blink him, or to summon flanking buddies. Scout relies on spells or items to move 10+ ft without spending a move action. Both classes can get feats and other tricks to self-serve a little, but both fare much better with party support.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5416716, member: 35909"] That's why he said Dervish. The dervish dance explicitly lets you move between attacks. In fact, you're [b]required[/b] to move at least 5 ft between each attack of your full attack, and if you can't move any more (used up all movement or hit some sort of sudden obstruction) that round, you lose any attacks you still had to make! Dervish being in C.Warrior existed before Scout and is a great example of how from the very release of the book, scout had options to move and full attack. If you're in a core only game, Scout doesn't exist. If C.Adventurer is allowed, assuming other books, especially other Completes, are allowed as well is fair. I suppose you could have custom campaign set ups where Scout is worthless.... I could blanket my world in an Antimagic field and make all spellcasting worthless. That doesn't prove anything. Low magic campaigns are extremely unbalanced in their own right, scout's far from the only one with problems. Casters can cast their own buffs and possibly craft items. Noncasters in such a game just get shafted. How does scout work? With some planning and setup, just like the rogue. Rogue can seldom get sneak attack all on his own, at least after the 1st round of combat. He relies on melee buddies to flank and casters or wands to grease enemies, Invisbile or Blink him, or to summon flanking buddies. Scout relies on spells or items to move 10+ ft without spending a move action. Both classes can get feats and other tricks to self-serve a little, but both fare much better with party support. [/QUOTE]
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