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*Pathfinder & Starfinder
Scout/Thief-Acrobat
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<blockquote data-quote="Felix" data-source="post: 3538723" data-attributes="member: 3929"><p>How do folks think these classes synergize?</p><p></p><p>With Scout, you get Evasion at 5th and access to all the T-A's prereq skills, which are Balance; Climb; Jump; and Tumble. No, you won't be able to also max out Hide/Move Silently, Spot/Listen, Search, Survival and Disable Device, but at a certain point you can somewhat reliably stop putting ranks in those skills.</p><p></p><p>Instead of Scout levels 6,7 and 8 when you get:</p><p style="margin-left: 20px">3d8+Con HP</p> <p style="margin-left: 20px">+3 BAB</p> <p style="margin-left: 20px">+1 Fort</p> <p style="margin-left: 20px">+2 Ref</p> <p style="margin-left: 20px">+1 Will</p> <p style="margin-left: 20px">Flawless Stride (like Woodland Stride but only light armor)</p> <p style="margin-left: 20px">Skirmish (additional +1 AC) </p> <p style="margin-left: 20px">Camouflage (Hide in natural terrain)</p> <p style="margin-left: 20px">Bonus Feat</p><p></p><p>You get the first 3 levels of Thief-Acrobat:</p><p style="margin-left: 20px">3d6+Con HP</p> <p style="margin-left: 20px">+2 BAB</p> <p style="margin-left: 20px">+1 Fort</p> <p style="margin-left: 20px">+3 Ref</p> <p style="margin-left: 20px">+1 Will</p> <p style="margin-left: 20px">Fast Acrobatics (full speed Tumble!)</p> <p style="margin-left: 20px">Kip Up (Up from prone freely with no AoO)</p> <p style="margin-left: 20px">Steady Stance (Not flat-footed while Balancing or Climbing)</p> <p style="margin-left: 20px">Agile Fighting (+1 dodge to AC)</p> <p style="margin-left: 20px">Slow Fall 20ft (as Monk)</p> <p style="margin-left: 20px">Acrobatic Charge (charge over rough terrain)</p> <p style="margin-left: 20px">Defensive Roll 1/day (as Rogue)</p><p></p><p>Yes, this will also mean delaying increased Skirmish damage dice. It will mean delaying additional increases to speed, though at times it will improve the application of that speed while charging, climbing and balancing.</p><p></p><p>As far as flavor goes, I'm set with it; what I'm interested in is the effect this PrC would have on a character whose job is to kick about in the wild, find enemies sneakily... and then kill them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Felix, post: 3538723, member: 3929"] How do folks think these classes synergize? With Scout, you get Evasion at 5th and access to all the T-A's prereq skills, which are Balance; Climb; Jump; and Tumble. No, you won't be able to also max out Hide/Move Silently, Spot/Listen, Search, Survival and Disable Device, but at a certain point you can somewhat reliably stop putting ranks in those skills. Instead of Scout levels 6,7 and 8 when you get: [indent]3d8+Con HP +3 BAB +1 Fort +2 Ref +1 Will Flawless Stride (like Woodland Stride but only light armor) Skirmish (additional +1 AC) Camouflage (Hide in natural terrain) Bonus Feat[/indent] You get the first 3 levels of Thief-Acrobat: [indent]3d6+Con HP +2 BAB +1 Fort +3 Ref +1 Will Fast Acrobatics (full speed Tumble!) Kip Up (Up from prone freely with no AoO) Steady Stance (Not flat-footed while Balancing or Climbing) Agile Fighting (+1 dodge to AC) Slow Fall 20ft (as Monk) Acrobatic Charge (charge over rough terrain) Defensive Roll 1/day (as Rogue)[/indent] Yes, this will also mean delaying increased Skirmish damage dice. It will mean delaying additional increases to speed, though at times it will improve the application of that speed while charging, climbing and balancing. As far as flavor goes, I'm set with it; what I'm interested in is the effect this PrC would have on a character whose job is to kick about in the wild, find enemies sneakily... and then kill them. :) Thoughts? [/QUOTE]
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