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*TTRPGs General
Scouting: Idiots Splitting Up or Valid Tactic?
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<blockquote data-quote="Darkwolf71" data-source="post: 4045298" data-attributes="member: 32433"><p>A scout by definition should be somewhat 'split' from the party. I would say at least 1 full round ahead of the rest of the party. In close quarters that means a double move away. If room allows, you open that gap as much as is reasonable. (Not nessiccarilly a full run action away, but maybe 3x movement.)</p><p></p><p>Otherwise he isn't scouting, he's peeking around the corners first. Anyone can do that job. If you have such an RBDM that 60' qualifies as a 'party split', well sucks to be you. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Now scouting <em>missions</em>, as in check out the enemy camp before a full on assault, well those are different. Obviously you take your rogues and rangers for full infiltration. Mages can be of great use if they have fly/invis available. Even tank types who are willing to temporarily trade in their full plate for leather can be usefull to guard the 'escape route'. The key is, 'If things go bad, get out'. Preferably while the chaos of a waking camp can cover your retreat.</p></blockquote><p></p>
[QUOTE="Darkwolf71, post: 4045298, member: 32433"] A scout by definition should be somewhat 'split' from the party. I would say at least 1 full round ahead of the rest of the party. In close quarters that means a double move away. If room allows, you open that gap as much as is reasonable. (Not nessiccarilly a full run action away, but maybe 3x movement.) Otherwise he isn't scouting, he's peeking around the corners first. Anyone can do that job. If you have such an RBDM that 60' qualifies as a 'party split', well sucks to be you. :] Now scouting [i]missions[/i], as in check out the enemy camp before a full on assault, well those are different. Obviously you take your rogues and rangers for full infiltration. Mages can be of great use if they have fly/invis available. Even tank types who are willing to temporarily trade in their full plate for leather can be usefull to guard the 'escape route'. The key is, 'If things go bad, get out'. Preferably while the chaos of a waking camp can cover your retreat. [/QUOTE]
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