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*TTRPGs General
Scouting: Idiots Splitting Up or Valid Tactic?
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<blockquote data-quote="Stalker0" data-source="post: 4045879" data-attributes="member: 5889"><p>The classic use of a scout is ahead for an advancing army. The big thing about open spaces is that we can see a distance much further than anyone can attack us. So if the scout sees an enemy force, he normally has plenty of time to ride away.</p><p></p><p>But in a dungeon setting I would think the preferred method is to stay together as close as possible for protection.</p><p></p><p></p><p>I would be very interested to hear how people with special forces training handle this. Obviously modern forces attempt to have as much intel as possible before going on a mission. However, when going through a deep jungle or a city (which is somewhat close approximation of the dungeon setting) do they use scouts or do teams stick together?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4045879, member: 5889"] The classic use of a scout is ahead for an advancing army. The big thing about open spaces is that we can see a distance much further than anyone can attack us. So if the scout sees an enemy force, he normally has plenty of time to ride away. But in a dungeon setting I would think the preferred method is to stay together as close as possible for protection. I would be very interested to hear how people with special forces training handle this. Obviously modern forces attempt to have as much intel as possible before going on a mission. However, when going through a deep jungle or a city (which is somewhat close approximation of the dungeon setting) do they use scouts or do teams stick together? [/QUOTE]
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Scouting: Idiots Splitting Up or Valid Tactic?
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