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General Tabletop Discussion
*TTRPGs General
Scouting: Idiots Splitting Up or Valid Tactic?
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<blockquote data-quote="DrunkonDuty" data-source="post: 4045962" data-attributes="member: 54364"><p>SCouting is invaluable. Fore-warned is fore-armed and all that. Obviously you want the scouts to avoid clashing with the enemy: knowing when to retreat is an essential scout skill. By preference they do not alert the enemy to their presesnce. This is not always possible of course. Generally, if a scout is seen they should turn and run.</p><p></p><p>I mostly DM. I pay little attention to the concept of "level appropriate encounters." I go for more realistic ones. My players know this and are fairly careful about what they do. Scouting is an essential survival skill for them. Lets them know what they are about to get themselves into. And avoid it if they so wish. </p><p></p><p>In games where things are always roughly the right CR and the combats are basically the two groups lining up in a tight space and thumping one another (a common occurence in DnD) then splitting the party is asking for trouble. If you split the party there you're basically setting yourself up to be killed off piece meal. But that's different to scouting.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4045962, member: 54364"] SCouting is invaluable. Fore-warned is fore-armed and all that. Obviously you want the scouts to avoid clashing with the enemy: knowing when to retreat is an essential scout skill. By preference they do not alert the enemy to their presesnce. This is not always possible of course. Generally, if a scout is seen they should turn and run. I mostly DM. I pay little attention to the concept of "level appropriate encounters." I go for more realistic ones. My players know this and are fairly careful about what they do. Scouting is an essential survival skill for them. Lets them know what they are about to get themselves into. And avoid it if they so wish. In games where things are always roughly the right CR and the combats are basically the two groups lining up in a tight space and thumping one another (a common occurence in DnD) then splitting the party is asking for trouble. If you split the party there you're basically setting yourself up to be killed off piece meal. But that's different to scouting. [/QUOTE]
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Scouting: Idiots Splitting Up or Valid Tactic?
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