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General Tabletop Discussion
*Pathfinder & Starfinder
scouts and skirmishing
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<blockquote data-quote="Voadam" data-source="post: 2552781" data-attributes="member: 2209"><p>Sure.</p><p></p><p>All skills are class skills. Fighters can be good at diplomacy or knowledge or whatever. Paladins can be good at spotting danger. Rogues can be good at camping and hunting. Barbarian vikings can be masters of profession sailor. Whatever works for the character concept.</p><p></p><p>Also trapfinding, everybody can detect any traps with a sufficient search check, Rogue trapfinding means they detect traps like elves detect secret doors (picked up from everquest rpg rogues).</p><p></p><p>And note, he is playing a warlock and a favored soul. I don't own Complete Arcane or Complete Divine. Both classes I only added in because of his requests for them and I liked the class concepts and mechanics after reviewing them. In declining to add scouts I wasn't taking anything away, I just wasn't adding that new class into the game.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2552781, member: 2209"] Sure. All skills are class skills. Fighters can be good at diplomacy or knowledge or whatever. Paladins can be good at spotting danger. Rogues can be good at camping and hunting. Barbarian vikings can be masters of profession sailor. Whatever works for the character concept. Also trapfinding, everybody can detect any traps with a sufficient search check, Rogue trapfinding means they detect traps like elves detect secret doors (picked up from everquest rpg rogues). And note, he is playing a warlock and a favored soul. I don't own Complete Arcane or Complete Divine. Both classes I only added in because of his requests for them and I liked the class concepts and mechanics after reviewing them. In declining to add scouts I wasn't taking anything away, I just wasn't adding that new class into the game. [/QUOTE]
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