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scouts and skirmishing
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<blockquote data-quote="irdeggman" data-source="post: 2553575" data-attributes="member: 16285"><p>You are back to that "paralyzed" comparison. That is still what is messing up your logic, IMO.</p><p></p><p>The scout's ability has nothing to do with any condition his opponent is in which is just the opposite of the rogue's.</p><p></p><p>The rogue takes advantage of a condition his opponent is in (e.g., denied his Dex, flanked) while the scout makes his own advantage based upon his knowledge of spotting the "sweat spot" and using it by adjusting his position to best take advantage.</p><p></p><p>What I mean is that the scout is trained on using his movement (i.e., control his position) to spot and take advantage of an opponent's opening (or sweet spot) while the rogue uses his foe's disadvantage to take his shot. While both take advantage of the finding a foe's vital areas they accomplish this differently based on their different "training".</p><p></p><p>Now regarding movement - remember that the D&D combat system is "extremely" abstract and movement is not locked into "straight as an arrow" lines.</p><p></p><p>For example lay out 3 1 ft squares in a row. Take a yard stick (actually a meter stick would probably work better) and then figure out how many different ways you can place the stick so that it connect the two outside squares. It is real abstract buut might provide a more visible way of seeing how different positions can be for two things in the same square. That is a character occupies a 5 ft square by being somewhere inside the square but not exactly in the middle or the edge - a character can be anywhere inside that square at anytime without really moving in the D&D system.</p><p></p><p></p><p>Now the concept for the scout's minimum movement is that in order to fully take advantage of this he needs to move at least 10 ft. This is obviously a game mechanics thing to prevent the scout from being able to gain multiple attacks every round - by requireing a move of greater than 5 ft he is no limited to a single attack in a round in all cases where he can use the skirmish ability. Sometimes reality has to be stretched for balance purposes I guess - it is a fantasy game after all.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2553575, member: 16285"] You are back to that "paralyzed" comparison. That is still what is messing up your logic, IMO. The scout's ability has nothing to do with any condition his opponent is in which is just the opposite of the rogue's. The rogue takes advantage of a condition his opponent is in (e.g., denied his Dex, flanked) while the scout makes his own advantage based upon his knowledge of spotting the "sweat spot" and using it by adjusting his position to best take advantage. What I mean is that the scout is trained on using his movement (i.e., control his position) to spot and take advantage of an opponent's opening (or sweet spot) while the rogue uses his foe's disadvantage to take his shot. While both take advantage of the finding a foe's vital areas they accomplish this differently based on their different "training". Now regarding movement - remember that the D&D combat system is "extremely" abstract and movement is not locked into "straight as an arrow" lines. For example lay out 3 1 ft squares in a row. Take a yard stick (actually a meter stick would probably work better) and then figure out how many different ways you can place the stick so that it connect the two outside squares. It is real abstract buut might provide a more visible way of seeing how different positions can be for two things in the same square. That is a character occupies a 5 ft square by being somewhere inside the square but not exactly in the middle or the edge - a character can be anywhere inside that square at anytime without really moving in the D&D system. Now the concept for the scout's minimum movement is that in order to fully take advantage of this he needs to move at least 10 ft. This is obviously a game mechanics thing to prevent the scout from being able to gain multiple attacks every round - by requireing a move of greater than 5 ft he is no limited to a single attack in a round in all cases where he can use the skirmish ability. Sometimes reality has to be stretched for balance purposes I guess - it is a fantasy game after all. [/QUOTE]
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