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Scouts and Trackers (FR Gestault) {Closed}
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<blockquote data-quote="Wynter Wolf" data-source="post: 1440095" data-attributes="member: 13213"><p><strong>The Waterdeep Scouts and Trackers Guild is seeking versatile skilled</strong></p><p><strong>adventurous types for contract work.</strong></p><p></p><p> Pay will be decided on a job by job basis.</p><p>Current contracts available:</p><p> Caravan Guard work</p><p> Scouting </p><p> Hostile Humanoid removal</p><p> Courier</p><p></p><p>If interested please come by between Noon Time and Sundown weekdays</p><p>Only.</p><p></p><p></p><p></p><p></p><p></p><p> <strong>This will be a Gestault game set in the Forgotten Realms.</strong></p><p><strong></strong></p><p><strong> 32 point stat buy</strong></p><p><strong> 1st lvl</strong></p><p><strong> 5-6 Characters of mostly Good alignments no evil.</strong></p><p><strong> Max Gold 1st lvl</strong></p><p> </p><p></p><p> Resources available:</p><p> PHB, MM, Dmg, Compl Ftr, Boed, FR campaign, MoF</p><p> Other source material upon DM Approval</p><p></p><p></p><p>Gestalt Characters</p><p>In this high-powered campaign variant, characters essentially</p><p> take two classes at every level, choosing the best aspects</p><p> of each. The process is similar to multiclassing,</p><p> except that characters gain the full benefits of each class</p><p> at each level. If the two classes have aspects that overlap </p><p>(such as Hit Dice, attack progression, saves, and class features</p><p> common to more than one class), you choose the better aspect.</p><p> The gestalt character retains all apsects that don't overlap.</p><p></p><p></p><p></p><p><strong>Building a Gestalt Character</strong></p><p>To make a 1st-level gestalt character, choose two standard D&D classes.</p><p> (You can also choose any of the variant classes in this book, though you</p><p> can't combine two versions of the same class.) Build your character according</p><p> to the followign guidelines.</p><p></p><p><strong>Hit Dice:</strong> Choose the larger Hit Die.</p><p> A monk/sorcerer would use d8 as her Hit Die and have 8 hit points at 1st level,</p><p> for example.</p><p><strong>Base Attack Bonus:</strong> Choose the better progression from the two classes.</p><p><strong>Base Saving Throw Bonuses:</strong> For each save bonus, choose the better progression</p><p> from the two classes. For example, a 1st-level gestalt fighter/wizard would have</p><p> base saving throw bonuses of Fortitude +2, Reflex +0, Will +2--taking the good</p><p> Fortitude save from the fighter class and the good Will save from the wizard class.</p><p><strong>Class Skills:</strong> Take the number of skill points gained per level from whichever</p><p> class grants more skill points, and consider any skill on either class list</p><p> as a class skill for the gestalt character. For example, a gestalt barbarian/bard</p><p> would gain skill points per level equal to 6 + Int modifier</p><p> (and have four times thsi amoutn at 1st level), and can purchase skills from both</p><p> the barbariand and bard lists as class skills.</p><p><strong>Class Features:</strong> A gestalt character gains the class features of both classes.</p><p> A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding,</p><p> 1st-level cleric spells, and the ability to turn or rebuke undead. Class-and ability-based</p><p> restrictions (such as arcane spell failure chance and a druid's prohibition on</p><p> wearing metal armor) apply normally to a gestalt character, no matter what the other class</p><p> is.</p><p></p><p>A gestalt character follows a similar procedure when he attains 2nd and subsequent levels.</p><p> Each time he gaisn a new level, he chooses two classes, takes the best aspects of each,</p><p> and applies them to his characteristics. A few caveats apply, however.</p><p>Class features that two classes share (such as uncanny dodge) accrue at the rate fo the</p><p> faster class.</p><p>Gestalt characters with more than one spellcasting class keep track of</p><p> their spells per day seperately.</p><p>A gestalt character can't combine two prestige-classes at any level,</p><p>although it's okay to combine a prestige class and a regular class.</p><p> Prestige classes that are essentially class combinations--such as the arcane trickster,</p><p> mystic theurge, and eldritch knight-- will be prohibited</p><p> if you're using gestalt classes, because they unduly complicate </p><p>the game balance of what's already a high-powered variant. Because</p><p> it's possible for gestalt characters to qualify for prestige classes</p><p> earlier than normal, the DM is entirely justified in toughening</p><p> the prerequisites of a prestige class so it's available only after 5th level,</p><p> even for gestalt characters.</p></blockquote><p></p>
[QUOTE="Wynter Wolf, post: 1440095, member: 13213"] [B]The Waterdeep Scouts and Trackers Guild is seeking versatile skilled adventurous types for contract work.[/B] Pay will be decided on a job by job basis. Current contracts available: Caravan Guard work Scouting Hostile Humanoid removal Courier If interested please come by between Noon Time and Sundown weekdays Only. [B]This will be a Gestault game set in the Forgotten Realms. 32 point stat buy 1st lvl 5-6 Characters of mostly Good alignments no evil. Max Gold 1st lvl[/B] Resources available: PHB, MM, Dmg, Compl Ftr, Boed, FR campaign, MoF Other source material upon DM Approval Gestalt Characters In this high-powered campaign variant, characters essentially take two classes at every level, choosing the best aspects of each. The process is similar to multiclassing, except that characters gain the full benefits of each class at each level. If the two classes have aspects that overlap (such as Hit Dice, attack progression, saves, and class features common to more than one class), you choose the better aspect. The gestalt character retains all apsects that don't overlap. [B]Building a Gestalt Character[/B] To make a 1st-level gestalt character, choose two standard D&D classes. (You can also choose any of the variant classes in this book, though you can't combine two versions of the same class.) Build your character according to the followign guidelines. [B]Hit Dice:[/B] Choose the larger Hit Die. A monk/sorcerer would use d8 as her Hit Die and have 8 hit points at 1st level, for example. [B]Base Attack Bonus:[/B] Choose the better progression from the two classes. [B]Base Saving Throw Bonuses:[/B] For each save bonus, choose the better progression from the two classes. For example, a 1st-level gestalt fighter/wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will +2--taking the good Fortitude save from the fighter class and the good Will save from the wizard class. [B]Class Skills:[/B] Take the number of skill points gained per level from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier (and have four times thsi amoutn at 1st level), and can purchase skills from both the barbariand and bard lists as class skills. [B]Class Features:[/B] A gestalt character gains the class features of both classes. A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead. Class-and ability-based restrictions (such as arcane spell failure chance and a druid's prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is. A gestalt character follows a similar procedure when he attains 2nd and subsequent levels. Each time he gaisn a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however. Class features that two classes share (such as uncanny dodge) accrue at the rate fo the faster class. Gestalt characters with more than one spellcasting class keep track of their spells per day seperately. A gestalt character can't combine two prestige-classes at any level, although it's okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations--such as the arcane trickster, mystic theurge, and eldritch knight-- will be prohibited if you're using gestalt classes, because they unduly complicate the game balance of what's already a high-powered variant. Because it's possible for gestalt characters to qualify for prestige classes earlier than normal, the DM is entirely justified in toughening the prerequisites of a prestige class so it's available only after 5th level, even for gestalt characters. [/QUOTE]
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