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General Tabletop Discussion
*Pathfinder & Starfinder
Scout's skirmish ability
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<blockquote data-quote="IndyPendant" data-source="post: 2085900" data-attributes="member: 8738"><p>I actually think the Scout is balanced pretty closely in comparison to the rogue. The skirmish ability doesn't require flat-footed, flanking, etc etc to pull off--but is balanced by the fact that it's basically limited to a single attack per round. Hit dice are d8, and they get some ranger-like abilities, as well as losing the rogue's Cha-based abilities and gaining some ranger skills. (Which could be considered a benefit because you can junk Cha then.)</p><p></p><p>The issue I have with the Scout isn't about balance; it just means that the rogue is still *required* if you need to disarm traps. And this stupid, lame, mindless, HORRIBLE rule is bypassed just by taking a single rogue level. Bam! The 19th bard/1st Rogue at least can now disarm traps etc etc just like a 20th Rogue. (Edit: Assuming of course, they pay the cc cost. I houserule bards having those skills as class skills too though--which is another debate entirely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Which is utterly, mind-numbingly STU--</p><p></p><p>Sorry. Resetting my rant.</p><p></p><p>Anyways, for the above reason, I houserule in my campaigns that bards can use those skills just as well as a rogue (assuming they take the skills of course.) So I would also houserule that the Scout has Disable Device and Open Locks as class skills.</p><p></p><p>NOT as a balance issue--but simple to give players more options when a 'thief-type' char is needed.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2085900, member: 8738"] I actually think the Scout is balanced pretty closely in comparison to the rogue. The skirmish ability doesn't require flat-footed, flanking, etc etc to pull off--but is balanced by the fact that it's basically limited to a single attack per round. Hit dice are d8, and they get some ranger-like abilities, as well as losing the rogue's Cha-based abilities and gaining some ranger skills. (Which could be considered a benefit because you can junk Cha then.) The issue I have with the Scout isn't about balance; it just means that the rogue is still *required* if you need to disarm traps. And this stupid, lame, mindless, HORRIBLE rule is bypassed just by taking a single rogue level. Bam! The 19th bard/1st Rogue at least can now disarm traps etc etc just like a 20th Rogue. (Edit: Assuming of course, they pay the cc cost. I houserule bards having those skills as class skills too though--which is another debate entirely. :) Which is utterly, mind-numbingly STU-- Sorry. Resetting my rant. Anyways, for the above reason, I houserule in my campaigns that bards can use those skills just as well as a rogue (assuming they take the skills of course.) So I would also houserule that the Scout has Disable Device and Open Locks as class skills. NOT as a balance issue--but simple to give players more options when a 'thief-type' char is needed. [/QUOTE]
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