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General Tabletop Discussion
*Pathfinder & Starfinder
Scout's skirmish ability
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<blockquote data-quote="Hypersmurf" data-source="post: 2086376" data-attributes="member: 1656"><p>Conversely, if <em>nobody</em> can walk around the trap, it restricts the mobility of the trap-setter and his allies.</p><p></p><p>Consider a simple trap - a concealed pit in the middle of a track in the forest. If you don't know it's there, you fall in. If you do know it's there, you walk around it. It doesn't hinder the forest-dwellers, because they know about it. It only poses a danger to people who aren't supposed to be there.</p><p></p><p>Similarly, consider a more complicated scything-blade trap. The cunning kobolds set it up to swing across the corridor at a height of four feet... head-height on the pesky dwarveses, and chest height on the nasty humans and elves, but completely harmless to kobolds. The scout might not be able to prevent it scything... but he can see the height it's set at, so he can tell everyone to duck or crawl.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2086376, member: 1656"] Conversely, if [i]nobody[/i] can walk around the trap, it restricts the mobility of the trap-setter and his allies. Consider a simple trap - a concealed pit in the middle of a track in the forest. If you don't know it's there, you fall in. If you do know it's there, you walk around it. It doesn't hinder the forest-dwellers, because they know about it. It only poses a danger to people who aren't supposed to be there. Similarly, consider a more complicated scything-blade trap. The cunning kobolds set it up to swing across the corridor at a height of four feet... head-height on the pesky dwarveses, and chest height on the nasty humans and elves, but completely harmless to kobolds. The scout might not be able to prevent it scything... but he can see the height it's set at, so he can tell everyone to duck or crawl. -Hyp. [/QUOTE]
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Scout's skirmish ability
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