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General Tabletop Discussion
*Pathfinder & Starfinder
Scout's skirmish ability
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<blockquote data-quote="Macbeth" data-source="post: 2089315" data-attributes="member: 11259"><p>I'm playing a Ranger 1/Scout 4, spiked chain wielder. Actually, to be more accurate, bludgeoning chain wielder (basically a chain whip, same stats as spiked chain, but with bludgeoning damage). Haven't really gotten into combat yet (hopefully this Friday <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), but I like the build so far. Ranger allows for more options with weapons, and gives track which is useful for the outdoors type. Scout has all kinds of fun options, especially with a spiked chain. Definately designed to control the field by taking up a (different) strategic position every round, and threaten lots of space. Should be great for controling enemy movement on the field of battle.</p><p></p><p>Plus, I love skill points. The BAB is kind of tough, but so many great features make up for it.</p><p></p><p>And lets remember the Scout gets a AC bonus from skirmishing. Sure, the damage is less, but the scout is designed to act alone. If I'm out ahead of my party, I'll want to be able to get extra damage as often as possible (a lone scout can't flank), and jave an AC that keeps me from being hit. </p><p></p><p>Just out of curiosity, any ideas for good scout PrC's? I only spotted one in CAdv that actually had skirmish.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 2089315, member: 11259"] I'm playing a Ranger 1/Scout 4, spiked chain wielder. Actually, to be more accurate, bludgeoning chain wielder (basically a chain whip, same stats as spiked chain, but with bludgeoning damage). Haven't really gotten into combat yet (hopefully this Friday :) ), but I like the build so far. Ranger allows for more options with weapons, and gives track which is useful for the outdoors type. Scout has all kinds of fun options, especially with a spiked chain. Definately designed to control the field by taking up a (different) strategic position every round, and threaten lots of space. Should be great for controling enemy movement on the field of battle. Plus, I love skill points. The BAB is kind of tough, but so many great features make up for it. And lets remember the Scout gets a AC bonus from skirmishing. Sure, the damage is less, but the scout is designed to act alone. If I'm out ahead of my party, I'll want to be able to get extra damage as often as possible (a lone scout can't flank), and jave an AC that keeps me from being hit. Just out of curiosity, any ideas for good scout PrC's? I only spotted one in CAdv that actually had skirmish. [/QUOTE]
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Scout's skirmish ability
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