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General Tabletop Discussion
*Pathfinder & Starfinder
Scratch Ticket Stats Revisited
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<blockquote data-quote="nightwalker450" data-source="post: 6010483" data-attributes="member: 94895"><p>I like this idea, because I understand where it's coming from.</p><p></p><p>These allow for players to create characters away from the GM. With dice there's no record of them being actual rolls without the GM witnessing it. If these could be dirt cheap no more than 25 cents a piece, or able to buy 100 for $10.</p><p></p><p>But its possible then you'd have a player who just keep buying tickets until he got a good stat array. You can look at it as yay more money for producer, or you can put serial numbers on them and GMs could hand them out (and record serial numbers). I'm not that paranoid, but someone might be...</p><p></p><p>Or the other option of scratch tickets with 36 numbers on them.. Numbers generated using 4d6 drop lowest (for probability curve). Then the player just scratches off 6 boxes and presto stats. Again someone could buy more cards, but it would be less promising, since they could still mess up the scratch.</p><p></p><p>Interesting idea for a tool, that would be especially useful for official play. Then official play could use scratch cards to create characters instead of having to use arrays.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 6010483, member: 94895"] I like this idea, because I understand where it's coming from. These allow for players to create characters away from the GM. With dice there's no record of them being actual rolls without the GM witnessing it. If these could be dirt cheap no more than 25 cents a piece, or able to buy 100 for $10. But its possible then you'd have a player who just keep buying tickets until he got a good stat array. You can look at it as yay more money for producer, or you can put serial numbers on them and GMs could hand them out (and record serial numbers). I'm not that paranoid, but someone might be... Or the other option of scratch tickets with 36 numbers on them.. Numbers generated using 4d6 drop lowest (for probability curve). Then the player just scratches off 6 boxes and presto stats. Again someone could buy more cards, but it would be less promising, since they could still mess up the scratch. Interesting idea for a tool, that would be especially useful for official play. Then official play could use scratch cards to create characters instead of having to use arrays. [/QUOTE]
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