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<blockquote data-quote="Quickleaf" data-source="post: 3997516" data-attributes="member: 20323"><p>IMC, fiends usually have several stages of proposals:</p><p></p><p>1. The Cold Call: Either the fiend has been summoned, is subdued or threatened with overwhelming force, or otherwise meets a PC who they've never met before (and probably scarcely heard of). In this case, the fiend probably only makes proposals that sound logical and beneficial (though never overly so) - they are the embodiment of pragmatism. If anything the fiend errors on the side of caution - better not to try too much too soon.</p><p></p><p>2. Cultivation: Now the fiend does their homework on the PC's history and relationships, searching for weaknesses. The fiend may make small changes in the PC's life, but never anything to make its presence known. Proposals at this stage are "quid pro quo" - everything the fiend gets out of the bargain appears to the PC to be fair and equitable while the PC steadily gets more and more. A baseline of trust is established.</p><p></p><p>3. Insertion: If the fiend has allies now they call on them to begin making major changes in the PCs' life while the fiend leverages events to its advantage. The fiend often uses some reverse psychology...feigning a desire for redemption, withdrawing its gifts, taking action against PCs (just business as usual for another contractor), or doing something wicked in the PCs' service and begging forgiveness. At this stage, the fiend doesn't make proposals until the moment is just right, and then it lays it on thick - the brekaing point.</p><p></p><p>4. Corruption: Now the fiend must make a decision based on the mortal's reception of its "breaking point" proposal - whether to be slow and subtle or quick and overt. Either way a series of proposals occur in this stage, each more damning than the next. Finally, in the PC's moment of desperation, the fiend makes a final proposal which leads the hero to the dark side.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3997516, member: 20323"] IMC, fiends usually have several stages of proposals: 1. The Cold Call: Either the fiend has been summoned, is subdued or threatened with overwhelming force, or otherwise meets a PC who they've never met before (and probably scarcely heard of). In this case, the fiend probably only makes proposals that sound logical and beneficial (though never overly so) - they are the embodiment of pragmatism. If anything the fiend errors on the side of caution - better not to try too much too soon. 2. Cultivation: Now the fiend does their homework on the PC's history and relationships, searching for weaknesses. The fiend may make small changes in the PC's life, but never anything to make its presence known. Proposals at this stage are "quid pro quo" - everything the fiend gets out of the bargain appears to the PC to be fair and equitable while the PC steadily gets more and more. A baseline of trust is established. 3. Insertion: If the fiend has allies now they call on them to begin making major changes in the PCs' life while the fiend leverages events to its advantage. The fiend often uses some reverse psychology...feigning a desire for redemption, withdrawing its gifts, taking action against PCs (just business as usual for another contractor), or doing something wicked in the PCs' service and begging forgiveness. At this stage, the fiend doesn't make proposals until the moment is just right, and then it lays it on thick - the brekaing point. 4. Corruption: Now the fiend must make a decision based on the mortal's reception of its "breaking point" proposal - whether to be slow and subtle or quick and overt. Either way a series of proposals occur in this stage, each more damning than the next. Finally, in the PC's moment of desperation, the fiend makes a final proposal which leads the hero to the dark side. [/QUOTE]
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