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Scripting NPC actions, is this gone? Do you do it? Share how
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<blockquote data-quote="sinecure" data-source="post: 4873286" data-attributes="member: 37668"><p>I agree. An order could be given to the NPC to report back every day to a certain time and place and give over whatever info he learned that day. That's what I call scripting an NPC's behavior. Most of the time it's probably going to be useless information, but sooner or later the NPC is going to be involved in something the rules caused to happen and his reports will have some benefit to the PCs.</p><p></p><p>Not that we don't use Charm spells in combat too. Charm changes attitude, so the charmed NPC typically becomes a third party to the fight. PCs have a sort of "when I choose" Dominate effect that could or could not take effect depending upon each Saving Throw. Now it sounds like every enchantment may require a new casting with the effect only lasting a single combat round. That's not what I mean by enchantment spell. Maybe what I mean are 4E Rituals? Are there enchantment spells there?</p><p></p><p>I don't agree a more tightly scripted set of Charm spells means they are more inventive. Total control over the character is more open to invention in my opinion. Not that limits aren't possible or fun. For example, Suggestion's one-word-only control as spoken by the player or how we play the Confusion spell, a table much bigger than 3E's where the action taken has a huge variability. Sort of like Wand of Wonder, but the table is not quite so large.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4873286, member: 37668"] I agree. An order could be given to the NPC to report back every day to a certain time and place and give over whatever info he learned that day. That's what I call scripting an NPC's behavior. Most of the time it's probably going to be useless information, but sooner or later the NPC is going to be involved in something the rules caused to happen and his reports will have some benefit to the PCs. Not that we don't use Charm spells in combat too. Charm changes attitude, so the charmed NPC typically becomes a third party to the fight. PCs have a sort of "when I choose" Dominate effect that could or could not take effect depending upon each Saving Throw. Now it sounds like every enchantment may require a new casting with the effect only lasting a single combat round. That's not what I mean by enchantment spell. Maybe what I mean are 4E Rituals? Are there enchantment spells there? I don't agree a more tightly scripted set of Charm spells means they are more inventive. Total control over the character is more open to invention in my opinion. Not that limits aren't possible or fun. For example, Suggestion's one-word-only control as spoken by the player or how we play the Confusion spell, a table much bigger than 3E's where the action taken has a huge variability. Sort of like Wand of Wonder, but the table is not quite so large. [/QUOTE]
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