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Scripting NPC actions, is this gone? Do you do it? Share how
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<blockquote data-quote="Barastrondo" data-source="post: 4874887" data-attributes="member: 3820"><p>It would seem to me that the omission of the "use charm spells to worm your way into the king's court" tactic has been largely motivated by the desire to emphasize the "use skills to worm your way into the king's court" tactic, probably because it engages more people at the table. So you see more utilities like the warlock's Beguiling Tongue power, which grant a not-at-all-inconsiderable +5 to the next Bluff, Diplomacy or Intimidate check. I doubt I can adequately express just how much impact that has had on one of the games I run with a feylock in the party. I like the approach myself; I'm fond of the idea of sending in the rogue with the silver tongue instead of the wizard who memorized a charm spell lately. It's more in keeping with the themes I tend to play around when when I mess with D&D. </p><p></p><p>The "scripted NPC actions" is something I never did myself, outside of writing stuff for publication now and again. Trying to prepare for players actions is a variable level of futility, so I just tend to worry about what matters to the NPC and how much it matters. With the new streamlined statblocks of 4e, it becomes even easier to keep their various actions in mind.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4874887, member: 3820"] It would seem to me that the omission of the "use charm spells to worm your way into the king's court" tactic has been largely motivated by the desire to emphasize the "use skills to worm your way into the king's court" tactic, probably because it engages more people at the table. So you see more utilities like the warlock's Beguiling Tongue power, which grant a not-at-all-inconsiderable +5 to the next Bluff, Diplomacy or Intimidate check. I doubt I can adequately express just how much impact that has had on one of the games I run with a feylock in the party. I like the approach myself; I'm fond of the idea of sending in the rogue with the silver tongue instead of the wizard who memorized a charm spell lately. It's more in keeping with the themes I tend to play around when when I mess with D&D. The "scripted NPC actions" is something I never did myself, outside of writing stuff for publication now and again. Trying to prepare for players actions is a variable level of futility, so I just tend to worry about what matters to the NPC and how much it matters. With the new streamlined statblocks of 4e, it becomes even easier to keep their various actions in mind. [/QUOTE]
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