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<blockquote data-quote="TheGogmagog" data-source="post: 2987766" data-attributes="member: 27702"><p>"...a Huge Number of scrolls and casting them ad nauseum during combat?" How many rounds does your combat last?</p><p></p><p>Aside from the time, money and experience noted above, It also requres combat time and extreme luck if a save is requred. If you are crafting scrolls, you can probably cast spells. So in a combat you would have to chose to spend a standard action to cast from a scroll (which cost time, money and experience) or cast a spell you prepared for the day. The spell from the scroll is at the lowest caster level (unless you invested more in it) so it will do the least amount of damage, have the shortest duration and has the lowest possible saves. Or you can cast the free spell you prepared with scalable damage and saves.</p><p></p><p>There are a few spells that don't scale much or require saves, like true strike and knock or have a decent base duration like Magic Circle vs alignment or Water Walking. These are also spells that you might not prepare to cast every day. These are excelent canidates for scrolls.</p><p></p><p>So the largest 'problem' with scrolls is more that the player will almost always have the right spell available to him. The DM crushes thier swamp boat in the middle of nowhere, you don't have to waste a day to cast make whole. Even at that it's a minor advantage.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 2987766, member: 27702"] "...a Huge Number of scrolls and casting them ad nauseum during combat?" How many rounds does your combat last? Aside from the time, money and experience noted above, It also requres combat time and extreme luck if a save is requred. If you are crafting scrolls, you can probably cast spells. So in a combat you would have to chose to spend a standard action to cast from a scroll (which cost time, money and experience) or cast a spell you prepared for the day. The spell from the scroll is at the lowest caster level (unless you invested more in it) so it will do the least amount of damage, have the shortest duration and has the lowest possible saves. Or you can cast the free spell you prepared with scalable damage and saves. There are a few spells that don't scale much or require saves, like true strike and knock or have a decent base duration like Magic Circle vs alignment or Water Walking. These are also spells that you might not prepare to cast every day. These are excelent canidates for scrolls. So the largest 'problem' with scrolls is more that the player will almost always have the right spell available to him. The DM crushes thier swamp boat in the middle of nowhere, you don't have to waste a day to cast make whole. Even at that it's a minor advantage. [/QUOTE]
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