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scry, buff, teleport...initiave?
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<blockquote data-quote="VirgilCaine" data-source="post: 3715903" data-attributes="member: 17083"><p>There's some inherent problems with the idea.</p><p></p><p>Forbiddance is a permanent spell, and Hallow and Unhallow (w. Dimensional Anchor) can be used for less expensive stopgap measures. Taking up residence in an ancient temple with a still functioning forbiddance spell should be a common idea. </p><p></p><p>Also, </p><p></p><p>Using Control Weather to make storms constantly surround your fortress, or placing it near an active volcano or a dungeon near a tectonic faultline or just putting several Permanenced spells around a lair (permanent Energy Substituted Walls of [Fire/My Element] instead of real walls for a Dragon's lair, for example--or a different energy type, because he can take a lousy 1d4 or 2d4 per round.) should provide some protection against this tactic.</p><p></p><p>Add in the fact that casting a 1 hour spell to get less than ten minutes of information, when they can in 3.5e notice the sensor much easier, is not the best tradeoff, IMO. </p><p></p><p>Once you have Greater Teleport and Greater Scrying, the tactic might be effective--if you weren't fighting enemies that would have countermeasures by this point in time.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 3715903, member: 17083"] There's some inherent problems with the idea. Forbiddance is a permanent spell, and Hallow and Unhallow (w. Dimensional Anchor) can be used for less expensive stopgap measures. Taking up residence in an ancient temple with a still functioning forbiddance spell should be a common idea. Also, Using Control Weather to make storms constantly surround your fortress, or placing it near an active volcano or a dungeon near a tectonic faultline or just putting several Permanenced spells around a lair (permanent Energy Substituted Walls of [Fire/My Element] instead of real walls for a Dragon's lair, for example--or a different energy type, because he can take a lousy 1d4 or 2d4 per round.) should provide some protection against this tactic. Add in the fact that casting a 1 hour spell to get less than ten minutes of information, when they can in 3.5e notice the sensor much easier, is not the best tradeoff, IMO. Once you have Greater Teleport and Greater Scrying, the tactic might be effective--if you weren't fighting enemies that would have countermeasures by this point in time. [/QUOTE]
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scry, buff, teleport...initiave?
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