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*Pathfinder & Starfinder
Scry/Teleport/Mindblank High Level Intrigue
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<blockquote data-quote="strongbow" data-source="post: 1583740" data-attributes="member: 2650"><p>One again, there are plenty of ways to "fix" Scry/Teleport Kill Kill, but I am looking for non-house rule ways. </p><p></p><p>I played in an evil campaign awhile ago. We had so many enemies that the only way to survive was to be in a divination proof room (yes, a house rule) and then step outside, teleport, and kill our enemies. Once we got higher level we cast Mind Blank to repeat the same tactic. We were not trying to be cheesy, nor we even fighting good. The campaign devolved into the DM placing suitable hooks for us to consider leaving our divination proof room and teleporting to kill our target. </p><p></p><p>I ask some of these questions in a legitimate desire to develop a consistent campaign world. If a Lyre of Building costs only 13,500, then every kingdom would have multiple Lyres to defend against attack. Basically when you try to instill any sense of economics to the game world (disregarding wonky prices for non-magical goods & services) the entire game world becomes so unbelievable. PCs and NPCs are going to find the most efficient path to power; that is not powergaming, it is the calculated self-interest of both capitalism and the basics of ruling a territory.</p><p></p><p>My point is, that trying to construct even a moderately plausible world with the magic spells in the PH breaks down way too fast. Yes, D&D is fantasy. Yes, D&D has a suspension of disbelief. It is just that the suspension of disbelief is so big not b/c of the magic itself, but b/c the application of the magic is so poor. The social ramifications of raise dead and other powerful magics are glossed over to the point of absurdity. Instead of giving up in disgust, I wish to construct a more workable model, preferably without house rules that limit PH spells.</p><p></p><p>Perhaps I should not be posting this on 4 beers, but what I am typing is making sense to me at the time I type it. I really enjoy D&D, and wish to make it a better game w/o 1500 house rules on the complications of magic. I am looking for a little bit of validation with what I perceive as a crippling lack of insight with how the PH spells would naturally influence the course of a medieval society. If Scry/Teleport/Kill is such an easy combo to pull off, what is to stop PCs and NPCs from doing it? If a Lyre of Building can accomplish such an amazing amount of labor, why not use them more? If buffing is so effective, why don't more character's do it? </p><p></p><p>Beyond violating the unspoken code between players and the DM not to use some powerful combos or spells, D&D game worlds should have more internal consistency. I'm stop writing to avoid any more ranting than I already have. Thanks for reading.</p></blockquote><p></p>
[QUOTE="strongbow, post: 1583740, member: 2650"] One again, there are plenty of ways to "fix" Scry/Teleport Kill Kill, but I am looking for non-house rule ways. I played in an evil campaign awhile ago. We had so many enemies that the only way to survive was to be in a divination proof room (yes, a house rule) and then step outside, teleport, and kill our enemies. Once we got higher level we cast Mind Blank to repeat the same tactic. We were not trying to be cheesy, nor we even fighting good. The campaign devolved into the DM placing suitable hooks for us to consider leaving our divination proof room and teleporting to kill our target. I ask some of these questions in a legitimate desire to develop a consistent campaign world. If a Lyre of Building costs only 13,500, then every kingdom would have multiple Lyres to defend against attack. Basically when you try to instill any sense of economics to the game world (disregarding wonky prices for non-magical goods & services) the entire game world becomes so unbelievable. PCs and NPCs are going to find the most efficient path to power; that is not powergaming, it is the calculated self-interest of both capitalism and the basics of ruling a territory. My point is, that trying to construct even a moderately plausible world with the magic spells in the PH breaks down way too fast. Yes, D&D is fantasy. Yes, D&D has a suspension of disbelief. It is just that the suspension of disbelief is so big not b/c of the magic itself, but b/c the application of the magic is so poor. The social ramifications of raise dead and other powerful magics are glossed over to the point of absurdity. Instead of giving up in disgust, I wish to construct a more workable model, preferably without house rules that limit PH spells. Perhaps I should not be posting this on 4 beers, but what I am typing is making sense to me at the time I type it. I really enjoy D&D, and wish to make it a better game w/o 1500 house rules on the complications of magic. I am looking for a little bit of validation with what I perceive as a crippling lack of insight with how the PH spells would naturally influence the course of a medieval society. If Scry/Teleport/Kill is such an easy combo to pull off, what is to stop PCs and NPCs from doing it? If a Lyre of Building can accomplish such an amazing amount of labor, why not use them more? If buffing is so effective, why don't more character's do it? Beyond violating the unspoken code between players and the DM not to use some powerful combos or spells, D&D game worlds should have more internal consistency. I'm stop writing to avoid any more ranting than I already have. Thanks for reading. [/QUOTE]
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