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Scry/Teleport/Mindblank High Level Intrigue
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<blockquote data-quote="Shallown" data-source="post: 1584712" data-attributes="member: 1368"><p>At the very beginning of my campaign I put forth the idea that temples/churches were all proof against scry and teleport. It was a natural function of the building/holiness of the area. Not every shrine, holy ground is proof but all the major churches were naturally proof. Also A few physical places were proof as well. It is also possible to purchase alchemical substances added to motar and such. These were established facts in my game. It doesn't nerf or shut down scry teleport but it does make it more difficult to just bop around. My players are 14-15 level and have ready access to these spells and use the a good deal they are just not always the answer. Also one way to slow them down (works in my game to some extent) is that the party is quiet large with followers and such. So it takes more than one person to rip off teleports. Start counting familiars and companions and it can begin to be hard to do. Just a few ideas. After all they aren't 9th level spells so They shouldn't be world shattering boom-boom.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1584712, member: 1368"] At the very beginning of my campaign I put forth the idea that temples/churches were all proof against scry and teleport. It was a natural function of the building/holiness of the area. Not every shrine, holy ground is proof but all the major churches were naturally proof. Also A few physical places were proof as well. It is also possible to purchase alchemical substances added to motar and such. These were established facts in my game. It doesn't nerf or shut down scry teleport but it does make it more difficult to just bop around. My players are 14-15 level and have ready access to these spells and use the a good deal they are just not always the answer. Also one way to slow them down (works in my game to some extent) is that the party is quiet large with followers and such. So it takes more than one person to rip off teleports. Start counting familiars and companions and it can begin to be hard to do. Just a few ideas. After all they aren't 9th level spells so They shouldn't be world shattering boom-boom. later [/QUOTE]
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