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Scry/Teleport/Mindblank High Level Intrigue
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<blockquote data-quote="Tiew" data-source="post: 1588319" data-attributes="member: 12604"><p>Hey Strongbow, you raise some good points. I hope I'll have how a world with higher level magic would work figured out before my group gets there. I don't care too much about realism, but consistency and some versimilitude would be nice.</p><p></p><p>Couple of points. First, in D&D making magic items costs experience. I believe the only way to get experience is to risk your life. In my opinion, normal wizards (people who don't risk their lives on a daily basis like adventurers) aren't to keen on making magic items for this reason. I don't think kings and nobles would be able to buy too much in the way of magic items with just gold. This solves some of the problems of hundreds or lyres of building or other abuses and seems reasonable.</p><p></p><p>Second, although dealing with the effects of high powered magic may be tricky, I'm not convinced it's impossible. (Although I haven't nearly figured out all the implications yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Owning a car gives me a whole lot of power. Every day there are dozens of people I could kill very easily. I don't of course though, partly because I've been trained not to think of doing such things, and partly because I know there would be consequences.</p><p></p><p>I think maybe high powered magic would work the same way. There would be a set of rules about what you did and didn't do. I imagine they would get broken sometimes, but I imagine doing so would bring the offender loads of trouble.</p><p></p><p>Maybe that's not a valid comparison though. You tell me. Looking forward to seeing what this thread turns up. I imagine will be useful in the future of my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Tiew, post: 1588319, member: 12604"] Hey Strongbow, you raise some good points. I hope I'll have how a world with higher level magic would work figured out before my group gets there. I don't care too much about realism, but consistency and some versimilitude would be nice. Couple of points. First, in D&D making magic items costs experience. I believe the only way to get experience is to risk your life. In my opinion, normal wizards (people who don't risk their lives on a daily basis like adventurers) aren't to keen on making magic items for this reason. I don't think kings and nobles would be able to buy too much in the way of magic items with just gold. This solves some of the problems of hundreds or lyres of building or other abuses and seems reasonable. Second, although dealing with the effects of high powered magic may be tricky, I'm not convinced it's impossible. (Although I haven't nearly figured out all the implications yet. :-) Owning a car gives me a whole lot of power. Every day there are dozens of people I could kill very easily. I don't of course though, partly because I've been trained not to think of doing such things, and partly because I know there would be consequences. I think maybe high powered magic would work the same way. There would be a set of rules about what you did and didn't do. I imagine they would get broken sometimes, but I imagine doing so would bring the offender loads of trouble. Maybe that's not a valid comparison though. You tell me. Looking forward to seeing what this thread turns up. I imagine will be useful in the future of my game. :-) [/QUOTE]
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